Awesome idea ;O!
Might i make a Suggestion? Instead of lowering Resistance ( I assume this just means Magic Evasion ) why not also lower Its Magic Defense to that? so Subsequent Magic attacks of said element Hit harder, as well as more accurate.
Maybe lower its Magic EVA/DEF a significant amount, ~10% wouldn't be enough, maybe 20%? So say instead of a nuke doing 1k, it would do 1.2k after the Skillchain?
So that way even, Magic Bursts would also land much harder!
Would also be nice if you could find a way for Skillchains to Temporarily (15sec?, During MB Phase only?) remove Immunites/Abosrbtions. I.E doing a Wind Skillchain on Amhuluk would actually make it to where Wind-Based Debuffs have a chance to land. (Cause right now Earth Threnody (?) can't land on Amhuluk for yellow "!!" Since he's Immune to wind.)
Example: Player Does Detonation Skillchain (Wind) on Amhuluk, During "Magic Burst" Window, Immunities/Absorbtions/Resistance are Null. Meaning Amhuluk who's usually Immune to Wind based Debuffs like Earth Threnody(?) Can now be afflicted with Earth Threnody, allowing for Grellow Weakness to be triggered if it is so that spell.
Example2: Mob is Resistant to Ice. Player X does Dark Skillchain, BLM's can nuke Ice for Stronger-Unresisted Nukes on said NM since Resistance/Immunities/Etc are Annulled During Magic-Burst "Window"?
This would add a huge advantage to Skillchains.
I HOEP YEW LIEK


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