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Thread: Skillchains

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  1. #9
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Randwolf View Post
    Are you talking pre-Abyssea back to the start of the game. MB's went away when DD's became over-powered. But, there used to be a time when MB'ing mobs was a faster way to get experience. Parties actually used to be created around what skill-chains the DD's could do so the BLM could MB. It used to control pt invites and handicapped some jobs. With the advent of the very powerful DD, BLM's then found themselves in that same boat.
    sorry past ATU- pre abyssea, point is even if contant is taking outside abyssea ATU mindset still sets it

    point is I want to see this game fixed like menus or job balances before crap like this is looked into. I really do not care for it , SE tried a frew times to try get SCs back in play and failed. ( made sc damage less resisted)

    leave it alone for now, other stuff needs more fixing
    (0)
    Last edited by Rambus; 04-21-2011 at 01:20 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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