I apologize if there my be a thread like this, but I don't think I saw it.

But could the Dev team please consider some changes to some of the other ToAU content? Such as reducing some of the alexandrite required to make one, or at least making more alexandrite dropping from Salvage? As well as maybe tuning down some of the nyzul credits required? (150,000 Nyzul credits is fairly hard to obtain if no one really does Nyzul anymore)

Mythic Weapons might not the greatest of all the choices out there to strive for but it seems to be that the required work to obtain one. The benefits they provided don't seem as fair when compared to the relative ease of making an Empyrean or the proposed changes coming to dynamis that would possibly increase the amount of currency throughout the worlds making Relic weapons easier to obtain.

But I would REALLY love to see a change for Einherjar. I'm not sure about everyone else is, but its somewhat hard to get some people to join when abjuration drops from the normal tiers is still fairly low (but better than before that update) and the relevance of the drops (pretty hard to convince a career MNK, SAM, PUP, NIN, to join if nothing drops from the abjurations that they can use).

Would it be possible if Einherjar was changed so that either a) More drops that benefit all jobs dropped, b) scale difficulty so that it can be done with less people or c) Throw in alexandrite..?

Thanks.