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6-7 years ago when i did my first Divine Might just after completing sky; I felt it was one of the most epic battles I have ever done in the game. It was amazingly fun with 18 players taking 5 of the coolest and mightiest (at the time) monsters I have ever seen. With the recent Mog Bonanza i picked up a statue and reminisced about that fight. I then wished we could have a upgraded version; another match against our upgraded selves versus the powered up Ark Angels. So I'll just place my ideas on the table in hopes people will like this as well.
Divine Might 2
Not only will the 5 original Ark Angels will return powered up, but in addition 5 more will created.
Ark Angel TT (Sch/Smn): Female version of the Blackmage AA, this will be a Scholar/Summoner and will have a random summon at the start of battle. During the fight she will then fight as scholar casting both black and white magic using Light and Dark Arts to boost attacks. As always the Avatar will be sleepable and Astral Flow can be negated if it's asleep. The new thing is, even after the Sch/Smn dies the Avatar will not and will fight as a standard summon, just without the ability to 2-hour.
Ark Angel MR (Cor/Rng): This Mithra will be a Corsair/Ranger, Shotgun wielding Mithra with deadly powerful cards. Though at first glace doesn't seem very dangerous; she can potentially be the most dangerous of all, if not handled quickly. As powerful as Eagle Eye shot is, Wild Card can be the Killer. When Wild card is activated rolls 1-2 will have all surrounding Angels do a simple job ability instantly. 3-4 will cause them to do a weapon skill instantly. 5-6 not only restore possible 2-hour abilities, that they may have used during the current fight, but as well as recover some HP. Ideally 25% for a roll 5 and 50% for a roll 6. This is the main reason why she might be the one to either take down first or last, but not middle.
Ark Angel GK (Mnk/Dnc): Very Similar to the Sam/Drg this Galka will be a melee beater. Using the abilities of the Dancer; it will be able to maintain or recover fairly quick if not handled correctly. None the less; it will also Waltz to cure any other Angels that are low on health. Hundred Fist must be taken with extreme caution or else not only mow down players, but almost recover fully from it.
Ark Angel HM (Blu/Rdm): This female Angel will be wielding two swords like her Male Angel counterpart, but also has magic that can hurt and take down. Her Chainspell and Azure Lore will make a deadly combination of spamming Powerful Blue magic. As for the spells set for use; well with any luck from here, be up for a vote to be most Favorited and want to be used on.
Ark Angel EV (Brd/Pup): My favorite Angel was the Pld/whm with that huge black shield, so in the spirit of fun stuff, her Male counter part's Automaton will be a Pld with a Black shield. Besides that little Easter egg, this Angel will be no pushover. Singing songs he will buff up his fellow Angels and sleep or weaken any player that is unfortunate enough to hear his tune. On top of that he will still have the fists of a Puppetmaster and will use them. His automaton will also be independent and will not fade even after his master has fallen.
Now keep in mind these are just the "NEW" Angels and I do wish to see the older ones make a return as well.
One more possible battle field besides The new and the older Angels I like to Purpose.
Divine Royal:
All 10 Angels ready to fight and go crazy with the rest of them. Not to be completely "Broken" but maybe start out with any random 5-6 and have the others come out after a set time or just after when an angel falls. Although the option for all 10 to be out at once is accessible for possibly greater rewards and the enjoyment.
Another possibly is how many people enter as well. For ever 2 players 1 angel will appear at a time. Except after 12 players; 13 Players will have 7 angels to contend with, 14 has 8; 16 will have 9 and the full 18 will have all 10. Well that's 3 different ways people can choose how to fight. Just ideas at the moment though.
I also wish to see new drops that can be obtain through a quest after completion and not a chest or drops from death. Now I'm not entirely sure what would be best in terms of what they drop, but I do know is; I really wish to obtain The Pld/whm's shield. Or Many of the weapons; armor pieces or even accessories they may carry. Divine Royal would ideally give more spoils after the completion of the quest and possible Gil rewards if people who do not wish for equipment to have an interested anyway.
Well thank you for your time and if you like this idea; support it! Long Live FFXI!