I would genuinely like to know what criteria and metrics the dev team is using to define "Game Balance" at this point. Please consider addressing this at length to explain to all of us players how and why you are making the decisions you are making regarding job adjustments, so that we can lower our expectations accordingly. I say "lower" because many of us players are hoping for more, and more drastic, improvements to our favorite jobs than what you would likely consider feasible, so I believe that it would be beneficial to the community to have a clear definition of whatever limitations, definitions and benchmarks are in place in the current design process.