Thank for you this adjustment. It's a fun idea and much more interesting than just tweaking a few numbers here and there.
There are, however, a few problems related to the adjustment that I'd like to draw your attention to in the hopes that they will be rectified. I'll be brief as most have already by mentioned by others.
While I very much appreciate adjustments to the Ready recast merit (finally we can get rid of Charmer's Merlin - this is wonderful), we are still forced to use a piece of level 75 equipment in order to fully reduce our recast time. This is really dangerous in an item level environment, even if we remove the Desultor Tassets after one second (which I must emphasise is the minimum /wait time). If the merit reduced recast time by 3 seconds instead of 2, this final piece of ancient equipment can finally be purged from our inventories, and I would owe the development team a round of Tavnazian tacos.
There are some potency and prioritisation issues with some of the shared enhancement effects, notably Bubble Curtain (wiped by the weaker Shell spells), Metallic Body (the effect is really quite weak) and Zealous Snort's Haste effect. As other people here have said, The latter needs careful consideration; it's weaker than the Haste II effect we can readily access with Trust, and overwrites it. If the effects could stack, or at least prioritise correctly, it would be appreciated.
The sharing of enhancement effects is really fun, but it does mean that some pets without enhancement effects are now significantly weakened relative to pets such as the raaz, sheep, pugil, crab, etc. Variety is the spice of life, and having a wide pool of pets to draw from is part of what makes Beastmaster fun. It would be really nice if, in the future, more could be done with this "sharing" mechanic - pets could be given more enhancements, like mandragora gaining access to Photosynthesis, or even things outside of enhancement effects - for example, the MosquitoFamiliar's Infected Leech could restore some HP to the Beastmaster (or even their allies!). Not all pets have obviously applicable moves, nor do all pets necessarily need them, but expanding the scope of pet moves affecting the Beastmaster in some way would be a lot of fun. And if some, or even all, were able to affect our allies... well, that'd be even more fun.
The inclusion of underlevelled pets in the list of transferrable enhancement effects I think highlights a need for Beast Affinity to be improved. There is a perfect opportunity here - simply improve the potency of the merit category, as you did for Ready recast! As I said before, a wide variety of pets makes for fun and flexible options.
Outside of ideas related to this adjustment:
- Charm, Gauge, Sic and Tame still have no place at level 119. Please find a way to make these fun again, while retaining the original functionality. Any chance we could Charm a pet alongside a jug familiar?
- Perhaps you could consider better shields and a higher shield ranking for Beastmaster, as we're supposedly a frontline job?
- Please continue to bear in mind that gearing to support our familiars and ourselves simultaneously is very difficult. I recognise and appreciate the work done so far, but it must continue, and hopefully improve.
- Could we please use non-aggressive Ready moves when the familiar isn't engaged?
- The distance nerf is still broken, unacceptable, and in need of reversion. I don't think I speak only for myself when I say that I will never accept the development team's stance on this matter.
As a final, semi-related comment, I think careful reading of the comments in this thread illustrates the importance of reducing the minimum time permitted for /wait commands for everyone. It's sad when "broken" for some people is the only experience of the game that I legitimately have access to.