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It did similar damage and at a similar cost as elemental magic before they stopped adding more banish spells and changed the formulas for elemental magics.
It wasn't terribly more MP though. You'd be dealing Stone damage for Aero MP. As for crippled effectiveness; no debuff was all. It still dealt the same damage regardless of the target.
Now that it has been abandoned for forever and a day; it deals less damage than stone and costs more than thunder.
I recognize many people don't read every post or every reply to a topic or a thread.
This however was what i left as a recommendation in the MAY 2019 ffxi digest concerning PLD.
Pld > Reduce reuse timers of Sentinel to 180 seconds, Rempart to 120 seconds, Palisade to 120 seconds. Create new divine magic Area of Effect spells: Banishra recast 30 seconds, Banishra II recast 30 seconds, Banishra III recast 45 seconds, Holyra recast 45 seconds, Holyra II recast 60 seconds, Flashra recast 45 seconds, Reposera base duration 15 seconds recast 60 seconds all of which would have +additional enmity properties to them. Reduce reuse timer of Shield Bash to base 60 seconds. Reduce recast timer of Flash to base 30 seconds. Reduce recast timer of Reprisal to base 120 seconds + increase duration to base 90 seconds. Create new spell Crusade II: Duration 900 seconds, Cost 50 MP, Recast 30 seconds.
I chose -ra spell class for the suggested pld aoe divine spells because it would be a 10' {10 yalm} area from the casting character same as the geomancer specific -ra spell class elemental magics.
The biggest problem with pld is they still haven't added the emnity changes to lower tier 99 monsters. Trying to play PLD on unity NMs for instance is a joke, it's almost impossible to keep aggro.
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