Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player SubDragon's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    20
    Character
    Kiokaiel
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Voidstorm View Post
    Does this mean banish spells will finally get an update to be something other than trash? Because at present, they are horrible for the MP cost and a waste of 3+ seconds not doing anything else.
    Banish was never about doing damage.
    Banish reduces the special resistances for physical attack types on Undead so your physical damage of types like slashing do more and lasts for increasing time the higher up the level of Banish you cast.
    It was never "Trash" but it sounds like you simply lacked the understanding of how the spell was designed to be used and special resistance system on mob families and not on the magic itself.
    (0)

  2. #12
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    It did similar damage and at a similar cost as elemental magic before they stopped adding more banish spells and changed the formulas for elemental magics.
    (0)

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    7,097
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    PUP Lv 99
    Quote Originally Posted by Voidstorm View Post
    It did similar damage and at a similar cost as elemental magic before they stopped adding more banish spells and changed the formulas for elemental magics.

    The banish line is roughly similar to the stone line (pre-rebalance) vs their intended target of undead, but cost much more MP despite their crippled effectivness outside of that monster family.
    (0)

  4. #14
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    It wasn't terribly more MP though. You'd be dealing Stone damage for Aero MP. As for crippled effectiveness; no debuff was all. It still dealt the same damage regardless of the target.
    Now that it has been abandoned for forever and a day; it deals less damage than stone and costs more than thunder.
    (0)

  5. #15
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    303
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    I recognize many people don't read every post or every reply to a topic or a thread.

    This however was what i left as a recommendation in the MAY 2019 ffxi digest concerning PLD.

    Pld > Reduce reuse timers of Sentinel to 180 seconds, Rempart to 120 seconds, Palisade to 120 seconds. Create new divine magic Area of Effect spells: Banishra recast 30 seconds, Banishra II recast 30 seconds, Banishra III recast 45 seconds, Holyra recast 45 seconds, Holyra II recast 60 seconds, Flashra recast 45 seconds, Reposera base duration 15 seconds recast 60 seconds all of which would have +additional enmity properties to them. Reduce reuse timer of Shield Bash to base 60 seconds. Reduce recast timer of Flash to base 30 seconds. Reduce recast timer of Reprisal to base 120 seconds + increase duration to base 90 seconds. Create new spell Crusade II: Duration 900 seconds, Cost 50 MP, Recast 30 seconds.

    I chose -ra spell class for the suggested pld aoe divine spells because it would be a 10' {10 yalm} area from the casting character same as the geomancer specific -ra spell class elemental magics.
    (0)

  6. #16
    Player Czeph's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Czephiroth
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Seish View Post
    PLD has had a lot of attention and they are doing fine. The fact they get a curaga spell finally was much needed and honestly, that was way overdue. But as they've said before in any discussion regarding PLD in the reply to the PLD manifesto, that they will not enhance PLD to the point the job will be boring or overpowered. They were very clear about this and at one time, were even reluctant in even caving this much in. PLD is by far one of the most useful jobs in the game. Just because PLD doesn't get what you want make it useless. Give it more, the job would be too boring.

    SE's forum representative said the following in page 7 of that mainfesto:

    We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.

    In regards to increasing the enmity for paladin’s cures, we are currently looking into it.

    Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)
    I thought my atonement suggestion was reasonable in that it brings atonement damage nearer to savage blade damage, and savage blade would still be stronger for pure damage.
    (0)

  7. #17
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    525
    Character
    Lynettta
    World
    Shiva
    Main Class
    MNK Lv 99
    The biggest problem with pld is they still haven't added the emnity changes to lower tier 99 monsters. Trying to play PLD on unity NMs for instance is a joke, it's almost impossible to keep aggro.
    (0)

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    7,097
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    PUP Lv 99
    Quote Originally Posted by Voidstorm View Post
    It wasn't terribly more MP though. You'd be dealing Stone damage for Aero MP. As for crippled effectiveness; no debuff was all. It still dealt the same damage regardless of the target.
    Now that it has been abandoned for forever and a day; it deals less damage than stone and costs more than thunder.
    Banish is 50% more effective vs. undead, on top of the debuff. There is a direct multiplier to the damage dealt if the target is undead.
    (0)

  9. #19
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Supersummoner
    World
    Bahamut
    Main Class
    SMN Lv 99
    I am no PLD at this time.....But....

    ...This is becoming a reoccurring thing among jobs......
    (0)

  10. #20
    Player Seish's Avatar
    Join Date
    Aug 2011
    Posts
    106
    Character
    Topshelf
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by TullemoreAsuraFFXI View Post
    I recognize many people don't read every post or every reply to a topic or a thread.

    This however was what i left as a recommendation in the MAY 2019 ffxi digest concerning PLD.

    Pld > Reduce reuse timers of Sentinel to 180 seconds, Rempart to 120 seconds, Palisade to 120 seconds. Create new divine magic Area of Effect spells: Banishra recast 30 seconds, Banishra II recast 30 seconds, Banishra III recast 45 seconds, Holyra recast 45 seconds, Holyra II recast 60 seconds, Flashra recast 45 seconds, Reposera base duration 15 seconds recast 60 seconds all of which would have +additional enmity properties to them. Reduce reuse timer of Shield Bash to base 60 seconds. Reduce recast timer of Flash to base 30 seconds. Reduce recast timer of Reprisal to base 120 seconds + increase duration to base 90 seconds. Create new spell Crusade II: Duration 900 seconds, Cost 50 MP, Recast 30 seconds.

    I chose -ra spell class for the suggested pld aoe divine spells because it would be a 10' {10 yalm} area from the casting character same as the geomancer specific -ra spell class elemental magics.
    If you read my posts in this thread, you'd have seen why they are reluctant to give you want you want.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread