SE did say, when equipsets was announced that using more than ~80 equipsets will cause a memory access penalty (delay) and to be mindful of that. (I can't find the original post).
SE did say, when equipsets was announced that using more than ~80 equipsets will cause a memory access penalty (delay) and to be mindful of that. (I can't find the original post).
^ is an excellent reason to add an all jobs ambuscade cape. only one or two capes per job generally are used for the base stats on the cape.
If an all jobs cape were added, many other capes could be dropped.
you actually said it. yes vanilla macro system is garbage. We have menus that we can do actions from ... but that's useless if it doesn't swap in the gear we need for those actions, thus leaving us to either run the entire game through macros; or look outside the native interface.
SE could fix this especially now that the game is PC only. Please, give us something.
I'd love to be able to go into the ability list; create a pre-action and mid-action set for each thing.
magic: create a pre-action set to auto-equip. ::looks for the spell, Impact:: adds a pre-action for that specific spell. repeats for other similar spells (dispelga)
Elemental Magic: create a mid-action set to auto-equip. ::repeat above mentioned for mid-action cases::
If implemented, it could be used to make Quick Cast ACTUALLY GOOD by telling the server what you'll wear to reduce casting time & what you'll wear to boost the action's effect at the same time; thus removing some of the errors caused by poor communication between user and server.
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