This is great to know, I can comfortable stop at a TH8 or 9 proc knowing the diminishing return is worth the effort. Congestion on Asura is real, and I won't waste my time going forward. I suspect that some TH increases have a very negligible effect, so I'll happily stick to TH8 or 9 going forward.
Yeah, as vague as they still are being about it, just knowing that the the last points are worth less than the first ones is good enough for me.
It's a r.n.g. gaming mechanic. Let's say you're at a casino and you can bet on a dozen squares while playing roulette. Adding additional TH values is like covering more squares. TH1 is like covering another dozen squares, TH2 is like getting a double payout on the 24 squares you cover, TH3 is like adding another 12 squares you can cover etc etc etc.
Hi SE,
Can you help us quantify the Dynamis Divergence Treasure zone bonus? I believe that this bonus is about ~3% chance of medals dropping from regular mobs in Wave 1 and Wave 2? Is this correct? or am I completely far off?
Basically, my linkshell will not stray away from the weekly Treasure zone to farm Windy Volte pieces because ...they're afraid of the loss of gil in doing so. Can you help us quantify this so we can try to make up the losses elsewhere? As of right now, I just can't convince them to do it and my PLD needs the DT/Magic Evasion from Volte Haubert.
Thank you for the information! I have a question, though. What does "rate increase" mean? Is this the amount of TH that increases, or the probability that TH will increase, or something else?
You said +1→+2 and +5→+6 are both a +1 value, but because the "rate increase" is different, does this mean that the extra chance for drops gained from +1→+2 is less than that provided by +5→+6?
Yeah, specificially this page: https://www.bg-wiki.com/bg/Treasure_Hunter
You'll see that for some item classifications there is a diminishing return for TH6-11 but others offer a marked increase from 11-12. So it is fair to say that NOT EVERY TH increase is a diminishing return, which is a bit contradictory to what Sicycre said. In any case, SE clarified it decently well with this table, so thanks for this SE!
Care to tell us which classification Volte Body armor falls into?
Hi SE,
Could you maybe throw me a bone here? Does Volte Body armor from Dynamis (D) zones drop when the wave 2 boss is killed in the first 30 minutes of a run? ...or is the drop rate the same no matter when the wave 2 boss is engaged / killed? I'm trying to decide if I should turn my Volte farming runs into Wave 3 runs, by choosing to kill the Wave 2 boss earlier (or stay the same and just try to farm Volte pieces from all the Wave 2 NMs).
Thanks!
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |