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  1. #1
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Is nearly 90 man hours worth a 2-4x scythe?
    No, but I`m no DRK and even I know that scythe is terrible. The length of the trial isnt the problem, its the choice to start on the OA2-4 path in the first place thats the problem. Very bad example to use really.

    Plus, if you don't have the time do to the trials, maybe they're not for you? I do have to wonder though, if people dont have time to chip away at Magian trials, how do they have time to do anything at all?
    (2)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by blowfin View Post
    No, but I`m no DRK and even I know that scythe is terrible. The length of the trial isnt the problem, its the choice to start on the OA2-4 path in the first place thats the problem. Very bad example to use really.

    Plus, if you don't have the time do to the trials, maybe they're not for you? I do have to wonder though, if people dont have time to chip away at Magian trials, how do they have time to do anything at all?
    This is bad logic, lets make ash staff trails that requires you kill 1000 mobs per trail then end up with a D40 staff in the end.

    this thead is to tell SE issues on the game.

    1. why make a path that ends up with a "suck" weapon?
    2. why is said path of bad weapon one of the longest, or is the longest paths of said bad weapon?

    if you are going to make "crap" weapons, it is a waiste of programing to make them. it is likey SE missed these issues because it just does not make sence to have it ( waste of space/ time/ what not)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.