Quote Originally Posted by Rambus View Post
I would rather camp NMs then killing 3 NM> 3 NM> 3 NM> 400 mob> 300 mob>500 mob> 600 mob >400 mob >600 mob >450 mob >700 mob> 700 mob

wayyyy too much
While Trial of the magians does get boring after a while, and i wish it wasn't so time consuming, I'd take "Progressive Goal System" over "Dumb Luck" any day. I'm not saying Trial of the Magians is perfect. Truthfully its far from perfect. but again, I'd take a Progressive goal system over dumb luck.

I enjoy being able to pick up my weapon and go work on it when i have the time. The "Day/Weather" Trials need to be adjusted in some way cause those are suckingly-restricting. But say, the Oa2-4x Weapon paths aren't that bad. Most of them are actually quite easy, just time consuming.

But I understand not everyone feels the same. I just personally prefer any system where I'm not forced to bot if i ever want to see gear.

So, I wouldn't object to Systems like Salvage where it was something you had to figure out (minus shitty drop rates), Einherjar (Random drops + Progressive Goal), Nyzul (Random-ness Element), or Assault (battlefields with different goals/Rewards, Progressive Point System).

just sayin, if we get another system like Salvage, With Drop rates as bad as old-Salvage, We'll be missing Trial of the Magians.