Quote Originally Posted by Ravenmore View Post
Well lets look at it like this before the muti hit paths there was 4 weapons that that were myti hit that any one bothered with 5 if you count O.club. Joytoy was on a 12 hour pop, O.club 24 hour spawn with rite level to use the muti hit, riddle (i know im sp that wrong) which came off a 72 hour spawn and the other other 2 came from BCNM with low drop rates or you had to pay 3 to 5 mil for knife 40 mil for k.club.

The STP path has large kill numbers too but before these weapons the few weapons that had that much STP on the came from odin, AV, and I think the GK from PW had stp on it.

What I'm getting at the paths you don't have to worry bout claiming a NM with 20 other people there to do the same, can team up with other players even on the NMs, and now WS kill shot mobs you can team up on .

Weather trials are a pain if you try to do them out of season but if you take a couple of mins to see what season it is ingame can save you from wasting your time. Then you can do them on the day of week. Can't do the day of the week wait on weather the seasons in game change every 3 half days.
Small Correcition, Ridill dropped from Fafnir, He was only 21-24 hour!

Outside of that, Yah Magian weapons are a pain, But truthfully I prefer systems like Trial of the Magians where i can steadily work toward a goal.

IN the old days, People were always complaining there weren't enough Systems like Assault (Do Assaults, Gain points > Get Armor through points), or that everything was too luck based (Salvage), etc. I remembering hearing whats for a progressive improvement system.

Now we got one, and as expected, the old saying "The grass is always greener..." comes to play. Now people complain about the progressive-reward system.

I envy SE cause its hard to give players what they want, mostly because players have no idea What the F*** they want. They'll ask for A, get A, and then whine for B, once they get B, they'll whine they want A back.

Yup.