- A new high-tier battlefield has been added.
- ★Divine Interference
- Joining the fray
To enter the battlefield, players must possess a specific key item that can be purchased in exchange for merit points from one of the following NPCs.
- Trisvain in Northern San d’Oria (J-7)
- Raving Opossum in Port Bastok (J-11)
- Mimble-Pimble in Port Windurst (L-5)
- Required Key Item
Players must have cleared the battlefield Waking the Colossus to purchase a Dawn Phantom Gem.
Key Item Name Required Merit Points Divine Phantom Gem 10
- Location, Boss, and Entry Restrictions
Location Boss Entry Restrictions Selbina (H-7) Alexander No Level Restriction
Thirty Minutes
Six-Person Party
- Leaving the Battlefield
- Use the Veridical Conflux Shard temporary item.
* You are provided with this item upon entry into the battlefield.
- Reach the time limit.
* When Alexander has been vanquished, the time limit will be set to six minutes (Earth time).- Ambuscade has undergone the following additions and adjustments.
- The foes in Normal and Intense Ambuscades have been swapped out.
* As such, the corresponding Records of Eminence objectives have changed.
- Certain items obtainable in exchange for hallmarks have been swapped out.
- Certain items obtainable for total hallmarks have been swapped out.
- Certain items obtainable in exchange for badges of gallantry have been swapped out.
- The following jobs have undergone adjustments.
- Red Mage
- Certain merit point categories have been changed.
* Points applied to these categories before the version update will be automatically carried over.
Pre-Adjustment → Post-adjustment Dia III → Enfeebling Magic Duration Slow II → Magic Accuracy Paralyze II → Enhancing Magic Duration Phalanx II → Immunobreak Chance Bio III → En-spell Damage Blind II → Accuracy
- The following spells are now obtainable via scrolls.
* Players who have already obtained these spells via merit points before the version update will not need to purchase them again.Dia III / Slow II / Paralyze II / Phalanx II / Bio III / Blind II
- The duration of the white magic spell Phalanx II has been adjusted to 240 seconds.
- The duration of the white magic spell Dia III has been adjusted to 180 seconds.
- The duration of the black magic spell Bio III has been adjusted to 180 seconds.
- Puppetmaster
- The following attachments no longer consume maneuvers and instead cause burden based on the number of maneuvers.
Flame Holder / Ice Maker / Replicator / Economizer
- The odds of an overload occurring now appear in the log when using a maneuver.