Lastly i want to talk about how i would revive the long dead days of the monk magical DD.
It starts ... you guessed it with a stance.
Formless strikes i always thought was a unique ability it was something most players overlooked until they really needed it ....
Lets change it to like all the others i have listed lock out counter stance, impetus, devastation(footwork), etc. now i would recommend making it convert some physical attack or all into magic attack just make sure that the levels of magic attack attainable are commensurate with a magic damage dealer .... we don't want this to be the highest magic damage dealer in the game ... we just want role flexibility for the monk ... so people don't say "Sorry this boss can't be physically damaged" and not allow the monk to come. Next like the other DD options on monk we want a "combo bonus" each consecutive hit will debuff the targets magic resist(will not refresh but can be overwritten by more hits) especially with monks high HP and as ive added to the class flexibility. monk will lose ... well ... attack in trade .. they will be losing all ability to do any real physical damage in exchange for their damage type always being magical .... this ability should also unlock a WS of each elemental damage type for ST and AOE but lockout the physical weapon skills. Its ok if these WS's are only stage 2 as the monk will be trying to magic burst on the third step of a sc or their own second step with chi blast.
Chakra :: Works like the counterstance chakra except it purges magical debuffs every few seconds instead of physical.
Boost :: after three stacks are achieved creates a 1m buff that empowers the next chi blast and resets chi blast cool down to magic burst and grants a HIGH base damage increase and Matt bonus to it.
Chi Blast :: all Chi blast + gear is doubled in effectiveness and raises the base damage of Chi Blast.
Focus :: In addition to accuracy each melee hit will stack up Matt until a spell is cast or chi blast is used.