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  1. #1
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    welll.. you do have to draw the weapon, load/notch your ammo, aim, then fire. Makes a lot more sens than standing there for 3-5 seconds with your sword/axe/dagger/staff/club drawn staring at a mob before you take a swing....
    (0)
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  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by RAIST View Post
    welll.. you do have to draw the weapon, load/notch your ammo, aim, then fire. Makes a lot more sens than standing there for 3-5 seconds with your sword/axe/dagger/staff/club drawn staring at a mob before you take a swing....
    pulling your arm back for well aimed swings > swinging like an ????

    even when you sword fight you do not swing consistently, you wait for good openings and such.
    (0)
    Last edited by Rambus; 04-17-2011 at 02:21 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.