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  1. #21
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
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    COR Lv 90
    Quote Originally Posted by Greatguardian View Post
    Er, let's take this apart piece by piece.

    VIT is useless: Agreed.

    NMs have extremely high Attack values: Agreed.

    Our current HP values are not good enough: This is where you lose me. Where are you drawing this conclusion from? You are attempting to extrapolate difficulty for Overworld NMs which have absolutely no precedent in the game. Is it entirely possible that you will be right when they release Voidwatch in May? Sure. But I feel it is incredibly premature to call for a buff now before we have even seen any of the upcoming Overworld content.

    As for NMs getting more Str/Attack, I don't feel this really matters at all. MNKs have been rocking 50-60 DEF for years. Monster cRatio has been capped on them, and will continue to be capped on them no matter how much monster Attack increases. Honestly, most other jobs are not much better off anyways. Unless you're trying to rock 1k+ Defense, high level NMs are probably cRatio capped on you and increasing NM Str/Attack values are not going to hurt you any more than they are now. The only difference is the monster Base Damage rating, which hasn't really skyrocketed much ever.
    I guess it's more of a wait and see thing. I do not deny that I am basing this off of pre-80 experiences with overworld NMs. It merely falls to logic that things will be near impossible without a decent hp increase through normal means outside of abyssea (wouldn't fight a lvl75 NM with the hp of a lvl60). This isn't my thread though, I merely see the merit in it. I simply don't want them to add the 90+ overworld content and then find out that our HP is too low for it because the damage the enemies deal is too great. Everything else gets a decent boost to some degree, HP primarily does not (talking gear here, hp+ gear isn't usually worth it unless you're PLD, which, let's face it, got shafted for abyssea some how). I'm rambling so i'll stop there.
    (0)

  2. #22
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Greatguardian View Post
    Er, let's take this apart piece by piece.

    VIT is useless: Agreed.

    NMs have extremely high Attack values: Agreed.

    Our current HP values are not good enough: This is where you lose me. Where are you drawing this conclusion from? You are attempting to extrapolate difficulty for Overworld NMs which have absolutely no precedent in the game. Is it entirely possible that you will be right when they release Voidwatch in May? Sure. But I feel it is incredibly premature to call for a buff now before we have even seen any of the upcoming Overworld content.

    As for NMs getting more Str/Attack, I don't feel this really matters at all. MNKs have been rocking 50-60 DEF for years. Monster cRatio has been capped on them, and will continue to be capped on them no matter how much monster Attack increases. Honestly, most other jobs are not much better off anyways. Unless you're trying to rock 1k+ Defense, high level NMs are probably cRatio capped on you and increasing NM Str/Attack values are not going to hurt you any more than they are now. The only difference is the monster Base Damage rating, which hasn't really skyrocketed much ever.
    the sight factor, seeing 1k hp at 75 then 1.3k or w/e at 90 makes you go -.-

    also i do not get SEs logic in gear, you have some +hp only gear that is like +10 but you have rings that are like +60-100 ish?

    plus i do not see why abyssea buffs should be an argument of why we do not need higher natural increases.

    then you have the hp factor of dying in 1 to 2 hits. it is easy to cure other races cuz they take 2-3 hits ( a bit more) before they are killed, taru is more high maintenance to cure, you actually need someone that knows how to precure well. Tied of dying because people cannot react fast enough to cure me due to max hp. ( level 75 speaking/non abyssea)
    (0)
    Last edited by Rambus; 04-17-2011 at 06:35 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #23
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    Zyeriis
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    Phoenix
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    COR Lv 90
    Would Job Specific HP boosting job traits be more acceptable? Hmm.
    (0)

  4. #24
    Player Fearforever's Avatar
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    Mar 2011
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    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    Quote Originally Posted by Zyeriis View Post
    Would Job Specific HP boosting job traits be more acceptable? Hmm.
    We dont need them kind of boosts, just a natural boost that gives us more HP for our level.

    I would expect at the very least another 10% HP than i already have this isn't overkill or game breaking but its enough just to make me look at my HP and not run away scared everytime i see a monster cast an -ga3 spell.

    Also the gap between Galka - Taru HP&MP wise needs to be closed up alittle more, again not by too much just another 10% or so just so our race doesn't get eatten alive that quick
    (0)

  5. #25
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fearforever View Post
    We dont need them kind of boosts, just a natural boost that gives us more HP for our level.

    I would expect at the very least another 10% HP than i already have this isn't overkill or game breaking but its enough just to make me look at my HP and not run away scared everytime i see a monster cast an -ga3 spell.

    Also the gap between Galka - Taru HP&MP wise needs to be closed up alittle more, again not by too much just another 10% or so just so our race doesn't get eatten alive that quick
    yeah point to my last post XD.

    really why is it that game braking not to do this?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #26
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Fearforever View Post
    We dont need them kind of boosts, just a natural boost that gives us more HP for our level.

    I would expect at the very least another 10% HP than i already have this isn't overkill or game breaking but its enough just to make me look at my HP and not run away scared everytime i see a monster cast an -ga3 spell.

    Also the gap between Galka - Taru HP&MP wise needs to be closed up alittle more, again not by too much just another 10% or so just so our race doesn't get eatten alive that quick
    Put together -MDT% (Magic Damage Taken) sets for your jobs. Especially melee jobs. Upon the Scars of Abyssea release, I finally stopped half-assing my -MDT% for DNC and THF. I noticed the impact immediately. Instead of dying all the time to -aga3, -aga4, and -aja nukes, I now survive them without any problems and it convinced my friends to also build their -MDT% sets.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #27
    Player Fearforever's Avatar
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    Mar 2011
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    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    With my NIN in just my TP, Evasion & WS sets along with tools, keys etc. im using 65/80 spaces in my inventory, i cant afford the space to drag around more sets.

    even so why should I have to be changing my equipment constantly just to stay alive? we should at least be able to survive some reasonal damage without 5+ different equipment sets
    (0)

  8. #28
    Player Eeek's Avatar
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    Quote Originally Posted by Fearforever View Post
    With my NIN in just my TP, Evasion & WS sets along with tools, keys etc. im using 65/80 spaces in my inventory, i cant afford the space to drag around more sets.

    even so why should I have to be changing my equipment constantly just to stay alive? we should at least be able to survive some reasonal damage without 5+ different equipment sets
    Upper echelon players have waaaay more than just 3 gearsets for their geared jobs.

    Why carry -MDT% gear? It's simple, really. A dead DD doesn't do any damage. A dead DD can't stop an NM from killing the mages. A dead DD cannot prevent a wipe.

    Abyssea is full of mobs just waiting to nuke the hell out of players, and it's silly to not pursue the tools needed to survive (I learned this the hard way). This means pursuing HP/MP abyssites and defensive gearsets. Carrying -MDT% gear is really no different than carrying an Evasion gearset. Evasion and -MDT% gearsets are both intended to mitigate damage.

    If you don't want to research and build a -MDT% gearset, that's your business. If you don't, though, you can't really complain about Taru's low HP and dying to nukes. You chose not to use the tools available to you.

    EDIT: Here's a good place to start: 2 Merman's Earrings and 2 Merman's Rings. That's -12% MDT right there, and all jobs can equip them.

    EDIT2: Assuming one has all the Zone Boss NMs and Caturae clears, Twilight Torque is a common drop from Shinryu. All jobs can equip it, and it offers -5% Damage Taken. With the gear I mentioned in the first edit, one could easily build a -17% MDT gearset, equipable by all jobs, that only takes up 5 inventory slots. That's a good start.
    (1)
    Last edited by Eeek; 04-17-2011 at 10:49 PM.

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  9. #29
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fearforever View Post
    With my NIN in just my TP, Evasion & WS sets along with tools, keys etc. im using 65/80 spaces in my inventory, i cant afford the space to drag around more sets.

    even so why should I have to be changing my equipment constantly just to stay alive? we should at least be able to survive some reasonal damage without 5+ different equipment sets
    i have up to 5 sets ( mabye 6? cant remember) on 19 jobs so ya what eeek said, thing is sometimes that does not cut it or you get the flashing line, still though that does not stop some mobs from killing you in 1 attack round ( even happen to me in abyssea once on some ladybug nm or something) Was such a waste of time and curing it self from wind. Now I know why the other pt was zoing it.

    Some aoe moves just do too much damage.
    (0)
    Last edited by Rambus; 04-17-2011 at 11:07 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #30
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    Honestly, this is one thing that I'd actually like to just sit back and leave in the development team's hands.

    The reason rate of growth decreases like it does is obviously to preserve balance, and I'd much rather the game keep a sense of integrity than see bigger numbers in everyone's stats list. The difference between players would cancel out, and the only thing that would be effected is the balance between players and enemies. I think that difference has gotten much closer to where it should be over the past several months and I'm happy with the way progression is currently working.

    An Even Match should be an even match, a Decent Challenge should be a decent challenge, etc. At 90, these things seem to work out very well. It used to be that if you weren't on the right handful of jobs, you'd need to use your two-hour for a decent challenge.

    Your taru's HP and my galka's MP can go cry in a corner together while my galka's HP and your taru's MP rule the world, because that's the way it's supposed be. Tarutarus haven't had to worry about their low HP much because it hasn't been a very important stat until recently. Galkas have been dealing with their low MP forever and are finally benefiting from their high HP like tarus have benefited from their high MP. Your taru has a big weakness in HP because it has a big strength in MP, it's give and take. You can't expect anything more than equality, so when you excel at one thing you're going to fall short at something else. Just like a Galka's MP is supposed to be awful, so should a Taru's HP. That's the trade off you signed up for when you chose your race!

    tl;dr
    Nah, they've done a good job.
    (0)
    Last edited by Selzak; 04-18-2011 at 04:29 AM.

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