Quote Originally Posted by Greatguardian View Post
Er, let's take this apart piece by piece.

VIT is useless: Agreed.

NMs have extremely high Attack values: Agreed.

Our current HP values are not good enough: This is where you lose me. Where are you drawing this conclusion from? You are attempting to extrapolate difficulty for Overworld NMs which have absolutely no precedent in the game. Is it entirely possible that you will be right when they release Voidwatch in May? Sure. But I feel it is incredibly premature to call for a buff now before we have even seen any of the upcoming Overworld content.

As for NMs getting more Str/Attack, I don't feel this really matters at all. MNKs have been rocking 50-60 DEF for years. Monster cRatio has been capped on them, and will continue to be capped on them no matter how much monster Attack increases. Honestly, most other jobs are not much better off anyways. Unless you're trying to rock 1k+ Defense, high level NMs are probably cRatio capped on you and increasing NM Str/Attack values are not going to hurt you any more than they are now. The only difference is the monster Base Damage rating, which hasn't really skyrocketed much ever.
I guess it's more of a wait and see thing. I do not deny that I am basing this off of pre-80 experiences with overworld NMs. It merely falls to logic that things will be near impossible without a decent hp increase through normal means outside of abyssea (wouldn't fight a lvl75 NM with the hp of a lvl60). This isn't my thread though, I merely see the merit in it. I simply don't want them to add the 90+ overworld content and then find out that our HP is too low for it because the damage the enemies deal is too great. Everything else gets a decent boost to some degree, HP primarily does not (talking gear here, hp+ gear isn't usually worth it unless you're PLD, which, let's face it, got shafted for abyssea some how). I'm rambling so i'll stop there.