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  1. #11
    Player Mirage's Avatar
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    Mar 2011
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    The HP/MP growth is fine. Level correction and magic/combat skill levels is where your power comes from.
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  2. #12
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by lolmanthrawhm View Post
    Currently such adjustments are being made through Abyssean gear and Atmas, so there's really no point in boosting base stats other than to break the game.

    While I do understand where you and many other posters are coming from (the base stat upgrades from level to level are miniscule and it would be nice to have some sort of "natural" strength), you also have to keep in mind that this game is entirely based around equipment being that it's an Everquest-style MMO, and the most popular way of that time (and even today) to show late-game/post-grind progression is through equipment.
    I don't see why they couldn't lower the effects of the atmas (hp/mp ones), while increasing the hp/mp bases of leveling up to maintain balance in abyssea. We're going to be leaving abyssea sooner or later for 90-99 content, hp boosts are going to be a necessity outside of abyssea at some point.

    Edit: We aren't going to be so invincible and extremely difficult to kill outside of abyssea, our hp is pathetic. We're going to be fighting monsters as strong or stronger outside of abyssea at some point, with no hp or super atma buffs to protect us. This is reason enough to correct this "currently miniscule" issue regarding hp (and mp but primarily hp). Unless of course people wish to fight Rani without atmas, be my guest.
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    Last edited by Zyeriis; 04-17-2011 at 02:55 PM.

  3. #13
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Fearforever View Post
    From Level 1 to about Level 50 we gain 15-25ish HP per level, yet after 50-60 it slows down to only 5-10 (as a taru).
    Interesting. I never really paid attention to stat gains when leveling. If this is indeed the case, then it means the greater mob difficulty we see for stuff post-50 is two fold between monster stat scaling and us gaining less per level.

    I'll second your motion. That kind of needs to be addressed.
    (0)

  4. #14
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Mirage View Post
    The HP/MP growth is fine. Level correction and magic/combat skill levels is where your power comes from.
    This. So much this.

    Your HP/MP and base stats are doing much less for you than level correction and combat skills are anyways, and those have skyrocketed at a completely unprecedented rate (H2H in particular is en route to god tier). Players are getting more powerful per level right now, not less.
    (0)

    I will have my revenge!

  5. #15
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    HP is about survival...not damage and skills. How do these things equate? We need a higher base HP rate increase as the mobs we are fighting and will in the future fight, will hit harder? Either that or give a lot more ways to not die from 1 shots like Migawari.

    I'll compromise if you prefer, give us a skill that boosts HP, problem solved. No more hp base increase, you have to work for it like any other skill. (The mechanics/requirements for said skill, I am not at the moment able to discern/think about). Still, our HP needs to go up somehow in a normal manner, other than atmas. How there is an argument against this, I don't know.
    (0)

  6. #16
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Arcon
    Also, we got completely ridiculous skill increases, almost 100 higher skill than at 75. That's 90 Acc/Att you get for that.
    Actually it's 100 ATT and 90 ACC
    (0)

  7. #17
    Player Greatguardian's Avatar
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    Quote Originally Posted by Zyeriis View Post
    HP is about survival...not damage and skills. How do these things equate? We need a higher base HP rate increase as the mobs we are fighting and will in the future fight, will hit harder? Either that or give a lot more ways to not die from 1 shots like Migawari.

    I'll compromise if you prefer, give us a skill that boosts HP, problem solved. No more hp base increase, you have to work for it like any other skill. (The mechanics/requirements for said skill, I am not at the moment able to discern/think about). Still, our HP needs to go up somehow in a normal manner, other than atmas. How there is an argument against this, I don't know.
    Level correction enhances survival as well =/ and the best Defense really is a good Offense in FFXI. I also can't really think of any overworld NMs that pose a serious risk to anyone with our current HP pool anyways.

    If you are trying to compare Heroes of Abyssea NMs, designed around people having access to Atmas and Abyssites, to Overworld HP totals then you are drawing a false correlation. These NMs are definitely designed around the fact that players can enter god mode, or hit 8k HP on WHM. It is unfair to apply them to Overworld stats when new NMs for the Overworld have not yet been introduced.

    Would I mind an HP increase? No. Course not. Free HP is free. Do I think we need one? Not a chance.
    (0)

    I will have my revenge!

  8. #18
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    Zyeriis
    World
    Phoenix
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    COR Lv 90
    Quote Originally Posted by Greatguardian View Post
    Level correction enhances survival as well =/ and the best Defense really is a good Offense in FFXI. I also can't really think of any overworld NMs that pose a serious risk to anyone with our current HP pool anyways.

    If you are trying to compare Heroes of Abyssea NMs, designed around people having access to Atmas and Abyssites, to Overworld HP totals then you are drawing a false correlation. These NMs are definitely designed around the fact that players can enter god mode, or hit 8k HP on WHM. It is unfair to apply them to Overworld stats when new NMs for the Overworld have not yet been introduced.

    Would I mind an HP increase? No. Course not. Free HP is free. Do I think we need one? Not a chance.
    That is relative assumption. Considering that the NMs are extremely easy. There are no overworld NMs to compare them to really, because all of the abyssea mobs are based upon the level cap increases while all the overworld NMs are based on the old 75 cap. STR has always been on a completely different scale than VIT, hence where PLDs with hybrid builds (and PLDs who rely on HP+ rather than VIT+) started coming from after ToAU because VIT simply didn't do it anymore (enemies hit too hard for VIT to matter). That was due to the scaling of STR vs. VIT (from mobs, which have higher STR/attack in general). It serves to logic that this gets even worse the higher the level cap increases, should newer NMs and overworld enemies come to fruition (which they will/are) scaled up to level 90 and beyond, the gap will be even greater.

    Abyssea NMs can be killed without atmas, just not a majority of them, especially the further we go down the abyssea time line of mobs. Rani being from Heroes and all, which requires atmas to defeat (HP boosts primarily). I'm not looking for huge boosts but the current rate isn't good enough. Tarus should have at least 2k base hp as a front line job by 99 at a minimum, HP is a crucial part of the game, that simply isn't getting increased enough at the current rate vs. STR/INT/attack and the STR/INT/attack of enemies, VIT is essentally useless (and has been for years, pre-abyssea).

    HP doesn't have to be what gets adjusted. They could rework the STR to VIT formulas or keep enemies from dealing massive amounts of damage by hindering their STR but fixing the hp base increase per level seems/sounds easier. Or, as I said earlier, they could simply add more anti-1 shot abilities like migawari. We need a defensive increase at the very least. The "skills" mentioned have all been offensive. Evasion should not be the primary way to survive.
    (0)
    Last edited by Zyeriis; 04-17-2011 at 06:15 PM.

  9. #19
    Player Fearforever's Avatar
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    Mar 2011
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    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    I know that level different makes all the difference in fighting monsters, but even so a level 60 monsters hits me for 90 dmg at 90, but at level 75 it hit me for maybe 100-110 yet my HP hasn't increased.

    If a lv60 mob outside abyssea can hurt me badly what is a level 90-99 monster going to do? We need more HP if they lower Abyssites to account for this it'd be great.

    If they can't do this please at least add HP to our Empyrean armor like you did the AF, just more meaningful ammounts
    (0)

  10. #20
    Player Greatguardian's Avatar
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    Er, let's take this apart piece by piece.

    VIT is useless: Agreed.

    NMs have extremely high Attack values: Agreed.

    Our current HP values are not good enough: This is where you lose me. Where are you drawing this conclusion from? You are attempting to extrapolate difficulty for Overworld NMs which have absolutely no precedent in the game. Is it entirely possible that you will be right when they release Voidwatch in May? Sure. But I feel it is incredibly premature to call for a buff now before we have even seen any of the upcoming Overworld content.

    As for NMs getting more Str/Attack, I don't feel this really matters at all. MNKs have been rocking 50-60 DEF for years. Monster cRatio has been capped on them, and will continue to be capped on them no matter how much monster Attack increases. Honestly, most other jobs are not much better off anyways. Unless you're trying to rock 1k+ Defense, high level NMs are probably cRatio capped on you and increasing NM Str/Attack values are not going to hurt you any more than they are now. The only difference is the monster Base Damage rating, which hasn't really skyrocketed much ever.
    (0)

    I will have my revenge!

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