Results 1 to 10 of 33

Hybrid View

  1. #1
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Zyeriis View Post
    HP is about survival...not damage and skills. How do these things equate? We need a higher base HP rate increase as the mobs we are fighting and will in the future fight, will hit harder? Either that or give a lot more ways to not die from 1 shots like Migawari.

    I'll compromise if you prefer, give us a skill that boosts HP, problem solved. No more hp base increase, you have to work for it like any other skill. (The mechanics/requirements for said skill, I am not at the moment able to discern/think about). Still, our HP needs to go up somehow in a normal manner, other than atmas. How there is an argument against this, I don't know.
    Level correction enhances survival as well =/ and the best Defense really is a good Offense in FFXI. I also can't really think of any overworld NMs that pose a serious risk to anyone with our current HP pool anyways.

    If you are trying to compare Heroes of Abyssea NMs, designed around people having access to Atmas and Abyssites, to Overworld HP totals then you are drawing a false correlation. These NMs are definitely designed around the fact that players can enter god mode, or hit 8k HP on WHM. It is unfair to apply them to Overworld stats when new NMs for the Overworld have not yet been introduced.

    Would I mind an HP increase? No. Course not. Free HP is free. Do I think we need one? Not a chance.
    (0)

    I will have my revenge!

  2. #2
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Greatguardian View Post
    Level correction enhances survival as well =/ and the best Defense really is a good Offense in FFXI. I also can't really think of any overworld NMs that pose a serious risk to anyone with our current HP pool anyways.

    If you are trying to compare Heroes of Abyssea NMs, designed around people having access to Atmas and Abyssites, to Overworld HP totals then you are drawing a false correlation. These NMs are definitely designed around the fact that players can enter god mode, or hit 8k HP on WHM. It is unfair to apply them to Overworld stats when new NMs for the Overworld have not yet been introduced.

    Would I mind an HP increase? No. Course not. Free HP is free. Do I think we need one? Not a chance.
    That is relative assumption. Considering that the NMs are extremely easy. There are no overworld NMs to compare them to really, because all of the abyssea mobs are based upon the level cap increases while all the overworld NMs are based on the old 75 cap. STR has always been on a completely different scale than VIT, hence where PLDs with hybrid builds (and PLDs who rely on HP+ rather than VIT+) started coming from after ToAU because VIT simply didn't do it anymore (enemies hit too hard for VIT to matter). That was due to the scaling of STR vs. VIT (from mobs, which have higher STR/attack in general). It serves to logic that this gets even worse the higher the level cap increases, should newer NMs and overworld enemies come to fruition (which they will/are) scaled up to level 90 and beyond, the gap will be even greater.

    Abyssea NMs can be killed without atmas, just not a majority of them, especially the further we go down the abyssea time line of mobs. Rani being from Heroes and all, which requires atmas to defeat (HP boosts primarily). I'm not looking for huge boosts but the current rate isn't good enough. Tarus should have at least 2k base hp as a front line job by 99 at a minimum, HP is a crucial part of the game, that simply isn't getting increased enough at the current rate vs. STR/INT/attack and the STR/INT/attack of enemies, VIT is essentally useless (and has been for years, pre-abyssea).

    HP doesn't have to be what gets adjusted. They could rework the STR to VIT formulas or keep enemies from dealing massive amounts of damage by hindering their STR but fixing the hp base increase per level seems/sounds easier. Or, as I said earlier, they could simply add more anti-1 shot abilities like migawari. We need a defensive increase at the very least. The "skills" mentioned have all been offensive. Evasion should not be the primary way to survive.
    (0)
    Last edited by Zyeriis; 04-17-2011 at 06:15 PM.

Tags for this Thread