HP is about survival...not damage and skills. How do these things equate? We need a higher base HP rate increase as the mobs we are fighting and will in the future fight, will hit harder? Either that or give a lot more ways to not die from 1 shots like Migawari.

I'll compromise if you prefer, give us a skill that boosts HP, problem solved. No more hp base increase, you have to work for it like any other skill. (The mechanics/requirements for said skill, I am not at the moment able to discern/think about). Still, our HP needs to go up somehow in a normal manner, other than atmas. How there is an argument against this, I don't know.