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  1. #1
    Player hordecore's Avatar
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    Mar 2011
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    218
    Character
    Matador
    World
    Bahamut
    Main Class
    RDM Lv 99

    Why it takes 4-5 seconds for the pull when you use range weapons?

    our chars with Muscle Cramps?
    (1)

  2. #2
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    (1)
    Last edited by Rambus; 04-17-2011 at 01:20 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    welll.. you do have to draw the weapon, load/notch your ammo, aim, then fire. Makes a lot more sens than standing there for 3-5 seconds with your sword/axe/dagger/staff/club drawn staring at a mob before you take a swing....
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #4
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by RAIST View Post
    welll.. you do have to draw the weapon, load/notch your ammo, aim, then fire. Makes a lot more sens than standing there for 3-5 seconds with your sword/axe/dagger/staff/club drawn staring at a mob before you take a swing....
    pulling your arm back for well aimed swings > swinging like an ????

    even when you sword fight you do not swing consistently, you wait for good openings and such.
    (0)
    Last edited by Rambus; 04-17-2011 at 02:21 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
    Posts
    2,563
    maybe periodically you may pause to sum up your opponent, but you don't do it on EVERY swing. Even in fencing, they will swing 3+ times before scoring a point, then they pause. This is just a game mechanic to work around the time-wait system without making it where we have to click a target everytime we want to attack with a normal weapon. I'm glad ranged is a per attack mechanic though--you could create a serious hate control issue if you were able to spam ranged attacks faster.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #6
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by RAIST View Post
    maybe periodically you may pause to sum up your opponent, but you don't do it on EVERY swing. Even in fencing, they will swing 3+ times before scoring a point, then they pause. This is just a game mechanic to work around the time-wait system without making it where we have to click a target everytime we want to attack with a normal weapon. I'm glad ranged is a per attack mechanic though--you could create a serious hate control issue if you were able to spam ranged attacks faster.
    Joyeuse XD
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.