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  1. #1
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    The elemental status down effects are very effective in battles against enemies that live beyond 45 seconds (as in NMs) and with the itemization/merits buff, they're even stronger now. Think of them in a sense of how offensive geomancy works, just for associated attributes. Beyond what was accomplished with this BLM adjustment with those spells, I could only suggest allowing all six to take effect on a single enemy by disabling the mechanism that doesn't currently allow for opposing elemental effects to stack. Since conception the lighter and darker types have been able to stack in threes ~burn+shock+choke~ ~frost+drown+rasp~. Again the job adjustment specific to BLM was good, but it doesn't address the penalty encountered for multiple magic bursts hitting after a skillchain which isn't only specific to the BLM job as that penalty affects all job types capable of magic burst damage.
    (2)
    Last edited by TullemoreAsuraFFXI; 06-22-2019 at 08:36 AM.

  2. #2
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I appreciate the recent listening to the English playerbase and making changes.

    Overview of Concern
    The resistance to Elemental Magic damage needs to be removed. It was put in place over a decade ago to prevent the strategy of 18 Black Mages from using Thundaga III on Divine Might. Respectfully the game has changed immensely since then.

    Bosses have too much HP for this to be a fear of repeating history. Relying on Magic Burst is too slow and cumbersome. The only reasons it was used was due to Geomancy effects at the time and all the penalities that melee faced. Things have changed.

    Comparison: Elemental Magic vs. Other Damage
    • Magic accuracy should be easy to cap just like it is with melee/ranged accuracy.
    • Other types of damage aren't waiting for a window created by another player to deal significant damage.
    • Other types of damage have traits and to increase speed of damage (Example: Haste, Store TP, Triple Attack, Triple Shot, etc.)
    • Other types don't have a damage resistance from dealing similar damage consecutively.
    • Ranger has a ton of enmity options and it doesn't stop them from doing more magic damage over time than Black Mage with Trueflight.
    • Blue Mage dealing significantly high AoE magic damage while inflicting potent debuffs. MP is no longer an issue with Tizona/Magic Hammer/Support

    Closing Remarks
    I think Elemental Magic has a stigma that it's easy and requires no skill. However, if magic damage was treated similarly to other forms of ranged damage currently, there would be nothing to fear.

    Please remove the damage resistance to Elemental Magic. From there it can be decided if more is needed. It just doesn't seem fair or fun to wait on a damage window and have all these spells. Only use a few on repeat waiting on next Magic Burst just to get resisted if someone throws out a Fire II in front of your Fire VI.
    (4)