- A new high-tier battlefield has been added.
- ★A Stygian Pact
- Entering High-tier Battlefields
Specific key items are required for entering high-tier mission battlefields. They can be purchased in exchange for merit points from one of the following NPCs.
- Trisvain in Northern San d’Oria (J-7)
- Raving Opossum in Port Bastok (J-11)
- Mimble-Pimble in Port Widnurst (L-5)
- Required Key Item for ★A Stygian Pact
* Players must have cleared the battlefield The Rider Cometh to purchase Stygian Pact Phantom Gems.
Key Item Merit Points Required Stygian Pact Phantom Gem 10
- Entry Location, Boss, and Conditions for Entry
Location Boss Conditions Selbina (H-7) Odin Prime No level restriction
Thirty minute time limit
Six-person party
- How To Leave
- Use the veridical conflux shard temporary item.
* You will automatically receive this item upon entering the battlefield.
- Have the battlefield timer expire.
* When Odin Prime has been defeated, the timer will be changed to six minutes.- Ambuscade has undergone the following additions and adjustments.
- The foes in Normal and Intense Ambuscades have been swapped out.
* As such, the corresponding Records of Eminence objectives have changed.
- Some rewards obtainable in exchange for hallmarks have been swapped out.
- Some rewards obtainable for total hallmarks have been swapped out.
- Some rewards obtainable in exchange for badges of gallantry have been swapped out.
- The following jobs have undergone adjustments.
- Black Mage
- Certain merit point categories have been changed
* Points places in the old categories will automatically carry over to the new categories.* The affected black magic spells are Shock, Rasp, Choke, Frost, Burn, and Drown
Pre-adjustment → Post-adjustments Flare II → Ancient Magic Magic Attack Bonus Freeze II → Ancient Magic Magic Burst Damage Tornado II → Elemental Magic Magic Accuracy Quake II → Elemental Magic Debuff Duration* Burst II → Elemental Magic Debuff Effect* Flood II → Aspir Absorption Amount
- The black magic spells Flare II, Freeze II, Tornado II, Quake II, Burst II, and Flood II are now learnable via magic scrolls.
* Those who have placed points in the applicable merit point categories prior to this version update do not need to relearn them.
- The cast time for the following black magic spells has been decreased from 12s to 8.5s.
Flare / Freeze / Tornado / Quake / Burst / Flood
- The cast time for the following black magic spells has been decreased from 10s to 7s.
Flare II / Freeze II / Tornado II / Quake II / Burst II / Flood II
- The magic accuracy of the following black magic spells has been increased.
Flare II / Freeze II / Tornado II / Quake II / Burst II / Flood II
* With this change, the II versions now have the same magic accuracy as the I versions.
- The following augment effects have been changed
* The affected black magic spells are Shock, Rasp, Choke, Frost, Burn, and Drown.
Pre-adjustment → Post-adjustment Ancient Magic II Damage → Ancient Magic Magic Attack Bonus
Ancient Magic Magic Burst DamageAncient Magic II Cast Time Reduction → Elemental Magic Magic Accuracy Ancient Magic II Magic Accuracy → Elemental Magic Debuff Duration*
Elementa Magic Debuff Effect*Ancinet Magic II MP Cost Reduction → Aspri Absorption Amount