• A new high-tier battlefield has been added.
    • ★A Stygian Pact
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      • Entering High-tier Battlefields
        Specific key items are required for entering high-tier mission battlefields. They can be purchased in exchange for merit points from one of the following NPCs.
        • Trisvain in Northern San d’Oria (J-7)
        • Raving Opossum in Port Bastok (J-11)
        • Mimble-Pimble in Port Widnurst (L-5)
      • Required Key Item for ★A Stygian Pact
        Key ItemMerit Points Required
        Stygian Pact Phantom Gem10
        * Players must have cleared the battlefield The Rider Cometh to purchase Stygian Pact Phantom Gems.
      • Entry Location, Boss, and Conditions for Entry
        LocationBossConditions
        Selbina (H-7)Odin PrimeNo level restriction
        Thirty minute time limit
        Six-person party
      • How To Leave
        • Use the veridical conflux shard temporary item.
          * You will automatically receive this item upon entering the battlefield.
        • Have the battlefield timer expire.
          * When Odin Prime has been defeated, the timer will be changed to six minutes.
  • Ambuscade has undergone the following additions and adjustments.
    • The foes in Normal and Intense Ambuscades have been swapped out.
      * As such, the corresponding Records of Eminence objectives have changed.
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    • Some rewards obtainable in exchange for hallmarks have been swapped out.
    • Some rewards obtainable for total hallmarks have been swapped out.
    • Some rewards obtainable in exchange for badges of gallantry have been swapped out.
  • The following jobs have undergone adjustments.
    • Black Mage
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      • Certain merit point categories have been changed
        * Points places in the old categories will automatically carry over to the new categories.
        Pre-adjustmentPost-adjustments
        Flare IIAncient Magic Magic Attack Bonus
        Freeze IIAncient Magic Magic Burst Damage
        Tornado IIElemental Magic Magic Accuracy
        Quake IIElemental Magic Debuff Duration*
        Burst IIElemental Magic Debuff Effect*
        Flood IIAspir Absorption Amount
        * The affected black magic spells are Shock, Rasp, Choke, Frost, Burn, and Drown
      • The black magic spells Flare II, Freeze II, Tornado II, Quake II, Burst II, and Flood II are now learnable via magic scrolls.
        * Those who have placed points in the applicable merit point categories prior to this version update do not need to relearn them.
      • The cast time for the following black magic spells has been decreased from 12s to 8.5s.
      Flare / Freeze / Tornado / Quake / Burst / Flood
      • The cast time for the following black magic spells has been decreased from 10s to 7s.
      Flare II / Freeze II / Tornado II / Quake II / Burst II / Flood II
      • The magic accuracy of the following black magic spells has been increased.
      Flare II / Freeze II / Tornado II / Quake II / Burst II / Flood II
      * With this change, the II versions now have the same magic accuracy as the I versions.
      • The following augment effects have been changed
      Pre-adjustmentPost-adjustment
      Ancient Magic II DamageAncient Magic Magic Attack Bonus
      Ancient Magic Magic Burst Damage
      Ancient Magic II Cast Time ReductionElemental Magic Magic Accuracy
      Ancient Magic II Magic AccuracyElemental Magic Debuff Duration*
      Elementa Magic Debuff Effect*
      Ancinet Magic II MP Cost ReductionAspri Absorption Amount
      * The affected black magic spells are Shock, Rasp, Choke, Frost, Burn, and Drown.