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  1. #1
    Player Cymmina's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by Einalem View Post
    Also, these are all tools. Knowing the correct tool for the job can help with specific goals. The situation you are using your tools for general nuking. I can understand wanting the Staff bonuses per nuke there, because it will be a majority of what a nuking SCH does. But what if your goal is to max a Helix? (God knows that's one of the things I want to do with SCH!) Spec for the Helix weather, build up to a lvl 3 Chain and let the Helix fly. Heaven forbid our nerfed Modus Veritas lands afterwards. /squee!
    What is this? No seriously, what is this? Your burst damage multiplier only cares how many steps there are in the skill chain, not what level it is. You do know that there is a difference, right?

    Quote Originally Posted by Rambus View Post
    Only thing that counts is what the ws closes.

    I know where you are going, yeah overall doing a multi chain like that is a waste of resources, but you are incorrect in saying the skillchain damage is 100%.

    a level 3 is only 100% when there is only 2 ws to make it and there is no potency bonuses, there is a lot of ways to increase skillchain damage. if you do a fragmentation > light, that base for that level 3 is 150% and other potency bonuses like day. weather, SCH boots under our af spell can boost it.

    I point you back to this:



    Level 3s get those bonuses if that element triggers on the mob, there is few rules on what element lands for the damage though.
    Are you confused? I said nothing about multistep skill chains, only that you should stick to level 1s. Stone > Aero > Stone is a 3-step Scission and it is still only a level 1 skill chain!

    Let me introduce you to our level 2 skill chains:

    Liquefaction + Impaction = Fusion, closes with Lightning and the element is Fire/Light. Missing out on weather and staff bonus for either the closing spell or the skill chain.

    Induration + Reverberation = Fragmentation, closes with Water and the element is Thunder/Wind. Again, missing out on weather and staff bonus. Even worse, you're limited to using Windstorm because Thunderstorm will hurt your closing spell's damage (not a problem at 90, since our highest spell is Aero V, but it is likely that Thunder V is still in the cards for 99).

    Detonation + Compression = Gravitation, closes with Dark with a Dark/Earth element. Finally, a chain that lets us close with the same element as the chain itself! Unfortunately, it requires Impact or Noctohelix. Impact is fine I guess. I don't have it so I don't know how it compares in damage to our other spells, but helix spells are terrible to close skill chains with due to their low initial damage.

    Transfixion + Scission = Distortion, closes with Earth with a Water/Ice element. This can only be opened with Luminohelix, and again you give up staff and weather bonus for either the closing spell or the chain itself.

    All of the other level 2 skill chain possibilities require the closing ability to have 2 elements, which SCH cannot do using Immanence.

    The only way we are doing level 3 skill chains is by closing with a WS:

    http://www.youtube.com/watch?v=bEcEi7zOaBU (not my video)

    You're giving up your first 2 spell's damage so you can get TP for your WS (or you're stuck relying on wings/Shikikoyo). Brilliant! The damage on the video isn't very impressive despite being up against EP, but she doesn't appear to be maximizing her WS damage either (no weather, no gear swaps, etc.).

    Of course level 2 and level 3 skill chains get all the bonuses that level 1's get, but you are crippling your damage output by going after them due to the limitations SCH has to live with. If you do a nice neat 2-step Detonation with Thunder IV and Aero IV, you can follow it up with a bursted Ebullience Aero V or Amenohelix. Your closing spell, skill chain, and bursted spell are all the same element (allowing you to easily take advantage of staff/day/weather bonuses). This maximizes your damage more than a 3-step anything else using the same number of Strategems.
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    Last edited by Cymmina; 07-30-2011 at 12:46 AM. Reason: additional formatting

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Well since it was still on the first page, I like to clear up something:

    Quote Originally Posted by Cymmina View Post
    What is this? No seriously, what is this? Your burst damage multiplier only cares how many steps there are in the skill chain, not what level it is. You do know that there is a difference, right?



    Are you confused? I said nothing about multistep skill chains, only that you should stick to level 1s. Stone > Aero > Stone is a 3-step Scission and it is still only a level 1 skill chain!

    Let me introduce you to our level 2 skill chains:

    Liquefaction + Impaction = Fusion, closes with Lightning and the element is Fire/Light. Missing out on weather and staff bonus for either the closing spell or the skill chain.

    Induration + Reverberation = Fragmentation, closes with Water and the element is Thunder/Wind. Again, missing out on weather and staff bonus. Even worse, you're limited to using Windstorm because Thunderstorm will hurt your closing spell's damage (not a problem at 90, since our highest spell is Aero V, but it is likely that Thunder V is still in the cards for 99).

    Detonation + Compression = Gravitation, closes with Dark with a Dark/Earth element. Finally, a chain that lets us close with the same element as the chain itself! Unfortunately, it requires Impact or Noctohelix. Impact is fine I guess. I don't have it so I don't know how it compares in damage to our other spells, but helix spells are terrible to close skill chains with due to their low initial damage.

    Transfixion + Scission = Distortion, closes with Earth with a Water/Ice element. This can only be opened with Luminohelix, and again you give up staff and weather bonus for either the closing spell or the chain itself.

    All of the other level 2 skill chain possibilities require the closing ability to have 2 elements, which SCH cannot do using Immanence.

    The only way we are doing level 3 skill chains is by closing with a WS:

    http://www.youtube.com/watch?v=bEcEi7zOaBU (not my video)

    You're giving up your first 2 spell's damage so you can get TP for your WS (or you're stuck relying on wings/Shikikoyo). Brilliant! The damage on the video isn't very impressive despite being up against EP, but she doesn't appear to be maximizing her WS damage either (no weather, no gear swaps, etc.).

    Of course level 2 and level 3 skill chains get all the bonuses that level 1's get, but you are crippling your damage output by going after them due to the limitations SCH has to live with. If you do a nice neat 2-step Detonation with Thunder IV and Aero IV, you can follow it up with a bursted Ebullience Aero V or Amenohelix. Your closing spell, skill chain, and bursted spell are all the same element (allowing you to easily take advantage of staff/day/weather bonuses). This maximizes your damage more than a 3-step anything else using the same number of Strategems.
    I am not confused, you said darkness is 100% damage and I was just telling you that is not always the case.

    Of course level 1s are better for SCH because of the reasons you said, but I was not talking about that. When I talked about my level 1 sc damage I thought that message was implied anyway. (Also said earlier doing level 3s and so on was more for fun)
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    Last edited by Rambus; 09-26-2012 at 12:20 AM.

  3. #3
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Cymmina View Post
    The only way we are doing level 3 skill chains is by closing with a WS:

    http://www.youtube.com/watch?v=bEcEi7zOaBU (not my video)

    You're giving up your first 2 spell's damage so you can get TP for your WS (or you're stuck relying on wings/Shikikoyo). Brilliant! The damage on the video isn't very impressive despite being up against EP, but she doesn't appear to be maximizing her WS damage either (no weather, no gear swaps, etc.).

    Of course level 2 and level 3 skill chains get all the bonuses that level 1's get, but you are crippling your damage output by going after them due to the limitations SCH has to live with. If you do a nice neat 2-step Detonation with Thunder IV and Aero IV, you can follow it up with a bursted Ebullience Aero V or Amenohelix. Your closing spell, skill chain, and bursted spell are all the same element (allowing you to easily take advantage of staff/day/weather bonuses). This maximizes your damage more than a 3-step anything else using the same number of Strategems.
    No, I wasn't trying to maximize damage in that video. All I was doing was showing how a level 3 skillchain (in this case, darkness) could be done using Immanence. Wasn't trying to do impressive amounts of damage really. In fact, I was avoiding doing gear swaps just to demonstrate how it's done.
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