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  1. #1
    Player Momotarotaru's Avatar
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    Mar 2011
    Posts
    26

    Immanence for Skill chain

    I try to test it but I am confused how to make SC...
    I am good with MB but not familiar at all with SC (because I only have mage jobs)
    So I am trying to understand how to make Immanence to work I don't know what element after WS to use to make SC. Tried to read table SC chart but still noob.
    I check WS it said element of that WS and Properties of WS (that I don't understand)
    anyone give me example to make it with WS? so I can understand.

    and another question is Immanence can use to be open SC? or have to be close one?
    and anotehr question is 1 SCH can make SC by itself with 2-3 Immanence ? and close with MB (without Immanence) it self too?
    (0)

  2. #2
    Player Diska's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Kimiruhamiru
    World
    Bismarck
    Main Class
    SCH Lv 99
    I hope expressions below make sense and work for you.
    (my English skill and FFXI's English terms do not allow me to explain in plain English.)

    note: Descriptions and names below are not (possibly) standard,
    or are not commonly used by people(also not for Jp players). Just for this entry.
    ###### Notation ######
    収縮==Dk=Compression
    貫通==Li=Transfixion
    振動==Wa=Reverberation
    硬化==Ic=Induration
    衝撃==Th=Impaction
    溶解==Fi=Liquefaction
    切断==Ea=Scision
    炸裂==Wi=Detonation
    ###### Lv1 Chains ######
    'Straight' 8-Chain route:
    Dk>Li>Wa>Ic>Th>Fi>Ea>Wi
    'Reverse' route:
    Fi<Ea<Wi
    Dk<Li
    'Irregular' route:
    Ea>Wa>Th
    Ic>Dk
    ######Lv2 Chain######
    Fi>Th>>[LiFi]===[Fusion]
    Ic>Wa>>[WiTh]===[Fragmentation]
    Li>Ea>>[IcWa]===[Distortion]
    Wi>Dk>>[EaDk]===[Gravitation]
    ###### Lv2 Chains ######
    [Lv2]>[Lv2]>>nothing or Lv2 or Lv3
    Sorry, I'm not familiar with which is which.
    ###### Lv3 Chains ######
    [IcWa]+[EaDk]>>[[IcWaEaDk]]
    [LiFi]+[WiTh]>>[[LiFiWiTh]]
    ############
    e.g.

    (Immanence+Fire)>Rock Crusher>>[Fusion]
    =Fi>Th>>[LiFi]

    (Immanence+Fire)>(Immanence+Thunder)>>[Fusion]
    =Fi>Th>>[LiFi]

    (Immanence+Stone)>(Immanence+Fire)>(Immanence+Thunder)>>[Fusion]
    corresponds to (possibly) well-known SC,
    "Fast Blade>Red Lotus Blade>Combo>>[Fusion]"
    =Ea>Fi>Th>>[LiFi]
    and you can do FireII MB also.
    (3)
    Last edited by Diska; 04-16-2011 at 11:18 PM.

  3. #3
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I'll throw out a couple examples I use. I have an extraordinary amount of fun with this new ability.

    First to answer some of your questions. Immanence can be used to both open and close an SC. It can also be used to solo any SC if used twice, once before each spell. Immanence is NOT required to MB off of your SC, and in fact if you use Immanence before a spell, you will not be able to MB with it, as per the ability description.

    All of the following scenarios work:

    1. Immanence + your spell
    2. Your own WS

    1. Immanence + your spell
    2. Another player's WS

    1. Your own WS
    2. Immanence + your spell

    1. Another player's WS
    2. Immanence + your spell

    1. Immanence + your spell
    2. Immanence + your spell

    1. Immanence from another SCH + their spell
    2. Immanence from you + your spell

    1. Immanence from you + your spell
    2. Immanence from another SCH + their spell

    To get it to work right, first you need the right timing. This just requires practice but the window is pretty large. If I'm soloing an SC using two spells, first I use Immanence then cast the first spell. When my on-screen character's arms come down from the cast, I hit Immanence again, then immediately start casting the next spell. If I want to create a level 3 with Retribution or Black Halo, I wait until right at the end of the first SC animation to hit the WS macro. If I'm doing spell + my own WS, I wait about 3 seconds after the spell animation to hit the WS macro. I also have some macros just for making my own SC. Here's a basic example:

    /ja "Immanence" <me> <wait 1>
    /ma "Fire" <t> <wait 5>
    /ja "Immanence" <me> <wait 1>
    /ma "Thunder IV" <t>

    You may have to play with the wait numbers, and vary them based on your first spell, but for me 5 seconds works well for tier 1, 8 seconds if I open with tier 3.

    Second, you have to use the right elements. Disak gave a great example of the combinations. I used the skillchain chart on wiki. I never played a melee job before this so I had to stare at the chart a bit to understand it too. The chart does not contain SCH spells, but basically you just look at the element picture behind the set of WS's and pick a combination of spells and WS of those elements. For example, the label on the chart for Distortion shows it being created from Light, then Earth, so use Luminohelix, Stone. The chart shows Fragmentation coming from the ice picture then water picture, so use Blizzard + Water to make fragmentation. Here are some examples:

    Immanence + Luminohelix
    Immanence + Stone III
    >>>>> Distortion
    You can then MB any Water or Blizzard spell afterward. If you want to MB with a tier V spell, you will need to follow the SC with Alacrity before casting. I believe the same is also required of tier IV spells. I generally MB this with Cryohelix, for which I use Ebullience. Alacrity is not required to MB Helices on your own SC.

    Immanence + Fire
    Immanence + Thunder IV
    >>>> Fusion
    MB with Fire of any level or Luminohelix

    Immanence + Luminohelix
    Immanence + Stone III
    >>>> Distortion
    Retribution (Gravitation = Dark + Earth)
    >>>> Darkness

    Immanence + Fire
    Immanence + Thunder IV
    >>>> Fusion
    Black Halo (Fragmentation = Thunder + Wind)
    >>>> Light

    Immanence + Fire IV
    True Strike
    >>>> Fusion

    Now for some mechanical stuff. First, if you're in a large party or alliance, the timing can be rough because other players are constantly spamming their WS's, which will interrupt your SC. If you want to practice this, I suggest soloing for a while on a set of EP mobs to get the timing and combinations down. For me, the potential to solo Light and Darkness made me excited about finally getting Black Halo and Retribution, so I practiced using Immanence just to break the latent effect on the trial weapons. After that I've never had any trouble with timing.

    Another annoyance may be the absence of the spell or initial SC animation due to gear swaps. If I or another player near me swaps gear, the game will not show the animation for the spell or SC and it throws my timing off. I got used to putting only equip swaps that don't require blinking into my Immanence spell and WS macros. For other gear I'll swap it with separate macro before casting. This gear blinking will also occasionally prevent the chat log notification of the SC as well as the animation, so it may not look like it worked at all when it actually did. When you're practicing, this is another reason I suggest doing it solo, and to also avoid equip swaps in your macros at first.

    Hope that helps! Again go practice by soloing. Grab some EP+ stuff so you don't kill them with your first SC I used Kuftal Tunnel crabs to break latents and practice this. You asked specifically about making an SC with a WS, so to keep it simple, just start with Immanence + fire, wait three seconds after fire casts, then hit a True Strike macro. You'll get Fusion Don't forget Adloquium so you can use True Strike faster!
    (3)

  4. #4
    Player Momotarotaru's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Thank you Guys now I understand chart more. Very nice explanation and example.
    Time to test and play with it.
    ^^;
    (1)
    Last edited by Momotarotaru; 04-17-2011 at 05:53 PM.

  5. #5
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    back in 2004 I told people how to SC and i end up memerzing the chart so i do not get "i only have mage jobs so i do not know how SC works"

    anyways Immanence just makes your spells mimic the equilvent level 1 sc properties:

    http://1.bp.blogspot.com/_vWihfifjey...spirascv25.jpg

    you can make more then one SC too like if you use it with stone V you are putting scisson property on the mob

    then you can use water V for reveration, then blizzard IV for indutation then water IV for fragmentation.

    Here is to show it in game i was showing someone in game that you can do sc after sc like on the chart:
    http://img860.imageshack.us/img860/8866/scs.jpg

    notice the climb in sc damage.

    the first level 1 sc is 50% of spell, then 60% then the level 2 is 100%

    when you do sc after sc it climbs.

    SC damage can also be patted with weather/day/ staff/ etc:
    http://img88.imageshack.us/img88/9241/aerovscresize.jpg
    onscrean damage is 3893 detonation

    4871 (.50)> 2435 (SCH hands bonus1.10)>2678 (1.10 klimaform boots bonus)> 2945 > staff bonus (1.15)>3386 > (1.15, cape and weather)> 3893.
    that is why, otherwise it would be 2435 normally.
    (1)
    Last edited by Rambus; 04-25-2011 at 04:53 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player Einalem's Avatar
    Join Date
    Apr 2011
    Posts
    49
    Character
    Einalem
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Staff and Club are SCH stronger weapons. Here are some sequences for 5/5 Stratagem use magic and Weapon Skills that will allow for Magic Burst. I've listed Spell level as X so you can chose the tier you want. If you're worried about melee accuracy, Bream Sushi. You should be able to macro up to Alacrity with a space open for an /echo to hit the button again and a macro book swap for the rest of the skills/spells for a two button lvl 3 w/ Magic Burst. I haven't tested yet as I am still working on both Omniscience and Black Halo, but I'm more than happy to repost when I do.

    Dark Skill Chain (Staff)
    Immanence > Luminohelix > Immanence > Alacrity > Stone X > Alacrity > Ebullience > Omniscience > Stone X/Water X/Blizzard X/Drain

    Light Skill Chain (Club)
    Immanence > Fire X > Immanence > Alacrity > Thunder X > Alacrity > Ebullience > Black Halo > Aero X/Fire X/Thunder X/Luminohelix
    (1)

  7. #7
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Einalem View Post
    Staff and Club are SCH stronger weapons. Here are some sequences for 5/5 Stratagem use magic and Weapon Skills that will allow for Magic Burst. I've listed Spell level as X so you can chose the tier you want. If you're worried about melee accuracy, Bream Sushi. You should be able to macro up to Alacrity with a space open for an /echo to hit the button again and a macro book swap for the rest of the skills/spells for a two button lvl 3 w/ Magic Burst. I haven't tested yet as I am still working on both Omniscience and Black Halo, but I'm more than happy to repost when I do.

    Dark Skill Chain (Staff)
    Immanence > Luminohelix > Immanence > Alacrity > Stone X > Alacrity > Ebullience > Omniscience > Stone X/Water X/Blizzard X/Drain

    Light Skill Chain (Club)
    Immanence > Fire X > Immanence > Alacrity > Thunder X > Alacrity > Ebullience > Black Halo > Aero X/Fire X/Thunder X/Luminohelix
    I go by " fish for a man, feed him for a day, teach the man to fish, feed them for a lifetime"

    point in saying this is i would advice people look at the chart to come up with thier own scs with ws if they wish but alas sch melee is like the last thing you want to do, it has lowest skill out of all the jobs.

    for anyone with that relic ws club in abyssea you can extand your skillchain:

    Light Skill Chain (Club)
    Immanence > Fire X > Immanence > Alacrity > Thunder X > Alacrity > Ebullience > Black Halo > (cast Aero X/Fire X/Thunder X/Luminohelix for mb) > relic ws and see if you can alacrity anther mb or just mb off this one, making muli scs increases mb bonus



    I would not advice it but could be some fun i guess
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #8
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    Quote Originally Posted by Rambus View Post
    I go by " fish for a man, feed him for a day, teach the man to fish, feed them for a lifetime"
    I always preferred "make a man a fire keep him warm for the night, set a man on fire keep him warm for the rest of his life."
    (2)

  9. #9
    Player Cymmina's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by Einalem View Post
    Staff and Club are SCH stronger weapons. Here are some sequences for 5/5 Stratagem use magic and Weapon Skills that will allow for Magic Burst. I've listed Spell level as X so you can chose the tier you want. If you're worried about melee accuracy, Bream Sushi. You should be able to macro up to Alacrity with a space open for an /echo to hit the button again and a macro book swap for the rest of the skills/spells for a two button lvl 3 w/ Magic Burst. I haven't tested yet as I am still working on both Omniscience and Black Halo, but I'm more than happy to repost when I do.

    Dark Skill Chain (Staff)
    Immanence > Luminohelix > Immanence > Alacrity > Stone X > Alacrity > Ebullience > Omniscience > Stone X/Water X/Blizzard X/Drain

    Light Skill Chain (Club)
    Immanence > Fire X > Immanence > Alacrity > Thunder X > Alacrity > Ebullience > Black Halo > Aero X/Fire X/Thunder X/Luminohelix
    I understand the desire to create advanced skill chains as SCH, but it's the worst route you can take. Yes, light and darkness skill chains do 100% of the closing ability's damage (barring resists), but you lose out on obis giving you day/weather boost and staff bonus. That's right, skill chains get staff bonus. They also get day/weather bonus *and* Klimaform bonus when using Savant's Loafers +1/2. That means you want to use level 1 skill chains. Anything else is a waste of stratagems and you would be better off just using Ebullience on your best damage spells.

    http://www.ffxiah.com/screenshots/56871
    (1)

  10. #10
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by Einalem View Post
    Staff and Club are SCH stronger weapons. Here are some sequences for 5/5 Stratagem use magic and Weapon Skills that will allow for Magic Burst. I've listed Spell level as X so you can chose the tier you want. If you're worried about melee accuracy, Bream Sushi. You should be able to macro up to Alacrity with a space open for an /echo to hit the button again and a macro book swap for the rest of the skills/spells for a two button lvl 3 w/ Magic Burst. I haven't tested yet as I am still working on both Omniscience and Black Halo, but I'm more than happy to repost when I do.

    Dark Skill Chain (Staff)
    Immanence > Luminohelix > Immanence > Alacrity > Stone X > Alacrity > Ebullience > Omniscience > Stone X/Water X/Blizzard X/Drain

    Light Skill Chain (Club)
    Immanence > Fire X > Immanence > Alacrity > Thunder X > Alacrity > Ebullience > Black Halo > Aero X/Fire X/Thunder X/Luminohelix
    Wouldn't it be better to use shattersoul after distortion for darkness skillchain? ;o
    With Delve staff, Shattersoul is INT based ws so there is a lot of gear to help increase dmg.

    I've done over 12k skillchain on Mikey in la worm camp
    (0)

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