I agree with you on almost all points except one. Final Fantasy XI online has a very real life economic system that requires player to make that economy fruit-full. Everything in Final Fantasy XI revolves around the economy in one way or the other. The problem with the current situation with the exception of the 3 heavly populated servers is there is no economy. You cannot fill a town with say 300 people when the town was made for say 70,000. You do that and the town wont function. Market trade is a must in this game. If you remove that this game wont function. Do you know why they added the trust system? They did it because the population is to low on most survers to get anything done. The current economy of Final Fantasy XI is at a standstill, gill must move to make the system work and right now is down to a crawl and because of that the game is 10X more difficult then what it was. What needs to happen is all scroll's for all jobs need to be NPC'ed for 90% less then what the players asking price is. What ever the population shrinks by, allthe NPC's should of been adjusted to reflect that. If you loose 60% of the ecnomy then all shops should have there selling prices reduced by 60% to prevent the gill from deflateing. Also would .ecomened placing a Hard Cap on the AH based off of player population. People will say we don't want that, ihate to say this but to bad ,they need to do whats best for the server not the individual player. A server merge is highly recommended.