Regarding the changes to White Mage spells Esuna & Sacrifice.
I feel the changes should be reverted. There are a lot of veteran White Mages who used the strategies afforded by the old mechanics.
Sacrifice allowed us to quickly yank a target, usually the tank, out of danger or severe inundation by sacrificing ourselves. The new sacrifice is not a sacrifice. It randomly removes only 1 from a smaller pool and only benefits the white mage which already has massive amounts of magic evasion available to resist ailments.
Old Esuna helped bridge the gap for players without Yagrush. Getting directly hit with ailments or sacrificing myself first to then quickly aoe wipe off status down effects was invaluable.
The counter arguments:
WHM shouldn't ever take damage or ailments.
* Devotion/Martyr sacrifices HP.
* Almost all WHM buffs are aoe around the caster.
*Current Misery is about taking damage.
It's about strategy of when to use spells and abilities.
We got amnesia removal
I feel it's a nice addition, but with it's high recast/mp cost doesn't feel like a justification to change things.
I propose a compromise. Allow Sacrifice and Esuna to have both the new and old changes, toggled with Solace and Misery.
Solace: Sacrifice multiple debuffs, halves duration. Esuna removes aoe only debuffs on caster.
Misery: Sacrifice 1 debuff for resistance to caster. Esuna single target high recast/mp and remove amnesia.
I feel Misery should be switched from WHM taking damage to WHM doing damage.
If unable to add spells/abilities.
Change Martyr. Change Full Cure. Remove Cura spells and just have misery lower Curaga mp cost based on stored Misery.

Reply With Quote
