“That is not dead which can eternal lie, And with strange aeons even death may die.”
Molts are skill 0, completely irrelevant to skill level, and totally useless as mecistopins are undeniably better. They're also "buyable"
I also agree with the OP, and think that Digging Level should be available in the main menu.
Re ; the whole "time is money" thing. For my part, at least, I'm not working on Wall Street. I am a Roleplaying Gamer. I like RPGs.
I am playing a RPG character in Vana'diel, and my character likes to raise chocobos from eggs, care for them, race them, and take them out riding around the beautiful world of Vana'diel.
My RPG character is not a banker or a stockbroker. My character likes to go fishing, dig with chocobos, and also to have adventures with her friends and with her Automaton.
Sometimes my RPG character thinks it would be nice to farm gil items, sometimes it is not something that my RPG character wants to do.
Sometimes she just travels around Vana'diel, admiring the scenery. Sometimes she just plays /emote games with her Automaton. Sometimes she solo's fierce NMs.
What I'm saying is that instead of "time is money", I would suggest that "time is a lot of possible experiences." Being able to enjoy those experiences is a very personal and individual resource, as it is the ability to enjoy life and be happy.
I'm happy when I go digging on my chocobo, it is fun.
It would be nice to know what the Digging Level is, since we know what most of the other in-game levels are.
HOW can I love your response here any more than I do now? This was wonderful. Time is spent ENJOYING the game; it is for fun, it is a game, it is how YOU want to play the game, not how everyone else thinks YOU should play it (unless they are paying you to play the game, then that's a whole different conversation route lol)
I call again for the chocobo digging skill level to be shown, not hidden. Since SE has the chocobo digging campaigns as part of some of the monthly limited events what is the point of hiding it? Since SE is offering help to skillup, why make it so hard to determine level(testing of the delay before initial digging when zoning). Other things in the game have been made easier for quality of life improvements, why not just display the chocobo digging skill level.
I've finally reached veteran chocobo digging based on 15s zone delay before I can dig. I call again to unhide the chocobo digging skill and a guild npc to be able to tell us our rank up test item. So far I have not found any data on what test item must be dug up to go from veteran to expert.
I still like to do ballista, w hich no one ever cared about becasue you can't get l33t l00t from it. It must seem shocking that anyone wants to do an activity in the game for fun's sake and not just to advance their character.
Time is not money. Not everyone runs their life experience through a monetary gain\loss filter. Adventuring Fellow a waste of time? But I enjoy my adventuring fellow. Chocobo Raising a waste of time? But I enjoyed watching that little guy blossom!
Anything lost can be found again, except Time.
I've vendored every petrified log i ever got from VW. And I got them a LOT. So even if I needed these, I doubt I would have done digging.Well if you're 110 woodworking, you should know that chocobo digging is the best way to FARM(I said FARM NOT BUY) for petrified logs, aside from when the VW event is active.
But it's fine, some people like it and I say power to them
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