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  1. #1
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    Legacy Ultima Online (private only), Everquest, RuneScape, and Lineage 2 servers are all more popular than their live version servers.

    Progression is definitely an option. Everquesters enjoy progression servers. However with the nature of FFXI, I don't think progression is as necessary and won't feel the same as it does with Everquest. Expansions generally mean level cap increases but the only level cap increase in FFXI back then was between vanilla and ROTZ. A very tiny amount of NA players ever experienced the game pre-ROTZ so going from vanilla to ROTZ could be interesting. Also regarding EQ progression servers, once the server gets to around the 4th expansion, the population starts to drop because the game starts to get to the point that people begin to dislike (this would happen with FFXI if it progressed beyond TOAU), the company creates a new progression server from the beginning, most players start over there and it becomes the new most populated Everquest server again, rinse and repeat (EQ's level grind is WAY longer than FFXI's BTW). It's been happening since 2011. Everquest isn't more popular than Final Fantasy XI and neither is Ultima Online, by far. FFXI is more popular than live RuneScape but not Old School RuneScape. Not sure about Lineage 2, probably depends on region (they have legacy and live servers for NA, EU, RU, and SEA regions, so I'd say it's probably more popular one way or the other).

    You're right about most legacy servers simply disabling expansions and features. It's very easy to do and is something I have experience doing myself. It's also the most time efficient and cheapest way to achieve the goal. To my knowledge Blizzard is the only company to completely recreate an older version of a server from the ground up. They also didn't move employees to the Classic team, they hired a whole new one. I wouldn't expect SE to hire employees (maybe one?) for this nor create the server from scratch.

    People get bored of games, it doesn't matter if there is new content or not. People play until they get bored and then they move on to something else. MMO devs will tell you that the majority of MMO players play for 1-3 months and then move on, to do the same with another online game (with the older slower paced progression-wise games and more community based games keeping subscriptions a bit longer). A lot of them eventually come back around. There is of course those players whom never quit. That goes for legacy and live.

    The other thread isn't about this petition, and petitions don't get seen at the back of a 4 year old thread.
    (1)

  2. #2
    Player Alhanelem's Avatar
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    Mar 2011
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by OmegaFFXI View Post
    The other thread isn't about this petition, and petitions don't get seen at the back of a 4 year old thread.
    1) petitions never do shit, and you're wasting your time with that
    2) It's on the front page, it will get seen. The fact that the thread has been around a long time means nothing. The "tales from the duty finder" thread dates back to practically the beginning of the FFXIV forums, and is still seen and posted in to this day.
    3) popularity in one game doesn't translate into popularity in another. All of those games were also bigger than FFXI. Also despite your opinion and the opiinion of others who are asking for this, many people have continued to enjoy the way the game has progressed. (I throughly disagree with any notion that the cap increase, or abyssea, or any content in particular "killed" the game, it was already on a downward trend before any of these things happened.)

    I mean, its pretty much an open and shut case. SE has *already* explicitly shot this idea down. They've clearly done a cost benefit analysis on it and determined that it wasn't worth essentially halting the current game in order to develop this. I myself would much rather see improvements and additions to the current game that let people play things they way they want to (i.e. level sync to a specified level instead of only being able to sync to a party member) without the need for special servers. From here, I"m going back to the well established thread if I have anything more to say on it.

    Your petition description is also full of really false statements about the current game and I wouldn't sign it for that reason alone. You also make a lot of loaded, unverifiable weasel-word statements to exaggerate the amount of interest. In particular I really took issue with this:
    Now I am going to attempt to talk about FFXI’s current community while hopefully not being too offensive. It is not my intention to offend anyone, I am just going to reiterate my experiences and what I’ve seen both in-game and on various FFXI forums. First I’ll talk about job acceptance. Many people get turned down for party invites simply due to the job they are playing. Even if they’ve beaten the content on the job before, they’ll still be turned down due to “meta mentality.”
    If you think this is worse now than it was back in the day, you clearly haven't played the game. My main jobs were Summoner (my character is galka btw), scholar, and Puppetmaster. I got crap for summoner mostly because of my race, but the others were just not that popular. WHenever a new job came out, I inevitably fell in love with the least popular one and had a real hard time getting parties. It was true at the beginning of the game, it was true at the peak of 75 content even more. If anything, it's less true today than it was back then. All the jobs I play that were always unpopular now get to see use in a lot of content. I have far less difficulty being accepted for content now than I did back in the 75 days. And that's with a smaller commounity too. So you're dead wrong here.


    Frankly I think if people can't accept that MMOs change and evolve as time goes on, then they shouldn't play MMOs.

    Finally, if you actually did look at the other thread, it may actually be literally impossible for them to restore an old version of the game, because the original devs failed to keep an archive of all their old builds- unclear why but given that FFXI was a huge game (in terms of data size) for its time, they might have not had the storage capacity to keep every single build.

    (edited slightly to sanitize language a bit)
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    Last edited by Alhanelem; 12-06-2018 at 08:08 AM.