Legacy Ultima Online (private only), Everquest, RuneScape, and Lineage 2 servers are all more popular than their live version servers.
Progression is definitely an option. Everquesters enjoy progression servers. However with the nature of FFXI, I don't think progression is as necessary and won't feel the same as it does with Everquest. Expansions generally mean level cap increases but the only level cap increase in FFXI back then was between vanilla and ROTZ. A very tiny amount of NA players ever experienced the game pre-ROTZ so going from vanilla to ROTZ could be interesting. Also regarding EQ progression servers, once the server gets to around the 4th expansion, the population starts to drop because the game starts to get to the point that people begin to dislike (this would happen with FFXI if it progressed beyond TOAU), the company creates a new progression server from the beginning, most players start over there and it becomes the new most populated Everquest server again, rinse and repeat (EQ's level grind is WAY longer than FFXI's BTW). It's been happening since 2011. Everquest isn't more popular than Final Fantasy XI and neither is Ultima Online, by far. FFXI is more popular than live RuneScape but not Old School RuneScape. Not sure about Lineage 2, probably depends on region (they have legacy and live servers for NA, EU, RU, and SEA regions, so I'd say it's probably more popular one way or the other).
You're right about most legacy servers simply disabling expansions and features. It's very easy to do and is something I have experience doing myself. It's also the most time efficient and cheapest way to achieve the goal. To my knowledge Blizzard is the only company to completely recreate an older version of a server from the ground up. They also didn't move employees to the Classic team, they hired a whole new one. I wouldn't expect SE to hire employees (maybe one?) for this nor create the server from scratch.
People get bored of games, it doesn't matter if there is new content or not. People play until they get bored and then they move on to something else. MMO devs will tell you that the majority of MMO players play for 1-3 months and then move on, to do the same with another online game (with the older slower paced progression-wise games and more community based games keeping subscriptions a bit longer). A lot of them eventually come back around. There is of course those players whom never quit. That goes for legacy and live.
The other thread isn't about this petition, and petitions don't get seen at the back of a 4 year old thread.

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