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Thread: Animators

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  1. #1
    Player Ilian's Avatar
    Join Date
    May 2012
    Location
    Off Earth
    Posts
    38
    Character
    Teuphist
    World
    Asura
    Main Class
    PUP Lv 99
    I stand corrected on that, thank you for reminding me. I'll limit my thoughts on Su4/5 just to saying these should have been animators. Likely for the same reasoning behind why COR got a dagger instead of a gun if you can understand where I'm coming from.
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  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Ilian View Post
    I stand corrected on that, thank you for reminding me. I'll limit my thoughts on Su4/5 just to saying these should have been animators. Likely for the same reasoning behind why COR got a dagger instead of a gun if you can understand where I'm coming from.
    They most likely went with a dagger for COR because it has an extremely limited supply of ilvl119 main-hand (non-ranged) weapons. The way the augments were coded (augments only affect the weapon itself,) it would have been impossible to do an animator anyway (and would've been only 1x even if it were possible,) AND even if it were possible, you would've gotten the uniform paths A/B with only a unique path C anyway.

    TBH, I feel like the current selection of animators is pretty solid. The buffs/stats you get from them are significant and they give a fair amount of control over the pet's behavior. Be grateful PUP is not getting the BST treatment.. BST has no Pet:Lvl+ options, no blanket stat-vomit (it's actually fairly difficult to get any meaningful attribute bonuses for pets,) and our pets' levels are tied to main-hand weapon ilvl which can complicate things when we regularly change weapons every ~3sec on average.
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    “That is not dead which can eternal lie, And with strange aeons even death may die.”