PLD is pretty much the only job I play.
PLD is pretty much the only job I play.
You would need a strong Savage Blade set. I've seen PLDs hit 20k Savage Blade. I've also seen PLDs hit over 20k CdC but that PLD was geared with Dark Matter augments.
In any case, 20k damage against a mob that is weak to skillchain closing a 4-5 step skillchain and you could be reaching 99999.
Another option is to fight certain delve NMs with very specific mechanics. If I remember right there is a matamata NM you can fight that you can force to take x64 damage on either magic or physical damage, so your 2k WS would do it.
yeah pretty much this it is way easier to build around savage blade then chant on pld.As for skill chain damage in my experience only mobs with specific damage resistences/absorption or mobs with elevated magic defense bonus like sava savionic or abyssdiver reduces skill chain damage (and in this last scenario if you bring a geomancer to malaise then you can actually increase the skill chain damage "back to neutral" wich i found very bizarre but worked for me other spells like increasing magic attack or decresing magic evasion didnt even faze the skill chain damage but malaise did it so i belive that those monsters do have magic defense bonus traits wich can be lowered by malaise in order to reach normal skill chain damage on then).
There are many people asking dev keeping WSD glitch but from what I've read, most of them are based on their emotional satisfaction because it feels good to do big damage WS, and it make them kill NM faster. From game design pov, such argument isn't valid.
WSD glitch is a bad thing mainly because it trivialize harder content and made them easier than it should be. Higher level content NM has certain level of HP to keep the difficulty at certain level, since in FFXI the difficulty of a content is related to how long it takes to clear. The slower you clear a content the harder it can be since you will need to deal with more TP moves, accidents, player making mistakes and wipe, or even time out.
So the faster player power creeps, the faster content gets done, making the content life span shorter.
Another pro WSD change argument is about job balance. They argue that certain jobs like MNK gets boosted so it fixes some of the weaker jobs.
I agree that in past 1 year or so, the gear seems to favor 1-2 hit WS, so WSD change seems to "fix" this problem. However if we look into it, WSD change favors WAR, DRK as much as MNK, BLU. So it doesn't really balance anything since strongest DD got even stronger with glitch. The job that remains the same are DD using 1-2 hit WS: So jobs like SAM (Fudo) NIN (Ten) DPS didn't change much since these are 1 hits.
OP claimed "more jobs like mnk, nin , dnc, pup, drg, war, thf, rng got shouted" with WSD change, I think there are no evidence that it's because of WSD glitch. NIN (Ten), THF (rudras) does not benefit much from WSD glitch much since their strongest WS is 1 hit. PUP and RNG belongs to pet/ranged setup not melee, so WSD change or not they are not competing a DD slot with melee job to begin with, nor WSD change would do anything about community's preference on melee setup. WAR was already one of the most popular and strongest DD before change, so they don't need a fix.
The remaining jobs are MNK(VS, tornado kick), DNC (PK), DRG (stardiver) that benefit from it. That's only 3 from OP's list and it's faster/easier to fix these jobs by buffing them individually instead of doing a universal WSD boost for ALL DD jobs like WAR, DRK that's already on top AND got the benefit of WSD glitch.
Finally, OP made an argument about WSD gears being accessible to new players. This seems pretty biased to me, since many of the good WSD gears that made multi hit WS so OP actually came from newer content like Omen bosses (ammo), DM, AF+3 (Omen), Relic +3 (Dyna D), Month's of SoA quests (Ring), or pay 40m on AH (ring). You can get weaker multi hit argument on A.skirmish gears too, so WSD gear isn't more new player friendly than multi hit gear IMO. They are just as expensive/difficult to get for a brand new player.
lul (10 characters)
And I also have 10 characters done see how I made that up that's you.
WSD bug was very good for the game. It made a lot of weaker WS and weapon types(especially scythe!!) feel a lot stronger. The only weapon skills it made overpowered are ones that should be nerfed regardless of the bug existing or not - upheavel, reso, and last stand.
Please consider bringing it back, thank you.
Last edited by Shiyo; 11-23-2018 at 02:13 PM.
- Last stand isn't OP nor benefit much from WSD glitch, it's 2 hit. Most of the big damage LS damage that we see in game are from mobs that takes extra piercing damage.
- Keeping the glitch then nerfing the stronger WS is more work for balance than just keep it as it is and fixing the weaker WS individually.
- Scythe(Anguta+CR build) was somewhat competitive to GS before Sept update. It's the lack of empy AM3 from Anguta and the lack of light SC property that made GS more useful overall. But if you seriously want to use scythe you can make it work. Anguta + CR build or R15 liberator + insurgency should still be ok post WSD fix I think.
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