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  1. #1
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Smokenttp View Post
    weapon diversity instead of forcing a drk to go resolution because its the only ws that can dish out over 40k damage outside gimmick sneak attack/torcleaver that no one cares to use that much anyway because its gated inside an 1 minute cooldown.
    It's actually the opposite. DRK's primary WS has been torcleaver for very long time, even without Sneak attack. This is because torcleaver is 1 hit and DRK is swimming in WSD, which pushes torcleaver avg somewhat higher than reso most of the time especially if you include superior SC property. It's the WSD glitch that made resolution stronger and worth using over torcleaver. Since WSD glitch fixed reso shouldn't be primary WS anymore.

    The 40k reso damage that you talk about is spike and it can be done without WSD glitch. But when we talk about WS dmg, spike doesn't matter, avg does. So DRK really isn't forced to use resolution all the time.
    (1)

  2. #2
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    Quote Originally Posted by Afania View Post
    There are many people asking dev keeping WSD glitch but from what I've read, most of them are based on their emotional satisfaction because it feels good to do big damage WS, and it make them kill NM faster. From game design pov, such argument isn't valid.
    I partialy disagree on that, player feeling is important however the part that i agree on is that it should not cloud an dev judgment as we players do not aways have acess to all information that they have, even then we also may percive things different from a player perspective and that is why i wanted to start this conversation in the first place to trade information with then and try to find the best solution.

    Quote Originally Posted by Afania View Post
    WSD glitch is a bad thing mainly because it trivialize harder content and made them easier than it should be. Higher level content NM has certain level of HP to keep the difficulty at certain level, since in FFXI the difficulty of a content is related to how long it takes to clear. The slower you clear a content the harder it can be since you will need to deal with more TP moves, accidents, player making mistakes and wipe, or even time out.

    So the faster player power creeps, the faster content gets done, making the content life span shorter.
    I agree on that point of view.

    Quote Originally Posted by Afania View Post
    Another pro WSD change argument is about job balance. They argue that certain jobs like MNK gets boosted so it fixes some of the weaker jobs.

    I agree that in past 1 year or so, the gear seems to favor 1-2 hit WS, so WSD change seems to "fix" this problem. However if we look into it, WSD change favors WAR, DRK as much as MNK, BLU. So it doesn't really balance anything since strongest DD got even stronger with glitch. The job that remains the same are DD using 1-2 hit WS: So jobs like SAM (Fudo) NIN (Ten) DPS didn't change much since these are 1 hits.

    OP claimed "more jobs like mnk, nin , dnc, pup, drg, war, thf, rng got shouted" with WSD change, I think there are no evidence that it's because of WSD glitch. NIN (Ten), THF (rudras) does not benefit much from WSD glitch much since their strongest WS is 1 hit. PUP and RNG belongs to pet/ranged setup not melee, so WSD change or not they are not competing a DD slot with melee job to begin with, nor WSD change would do anything about community's preference on melee setup. WAR was already one of the most popular and strongest DD before change, so they don't need a fix.
    Yeah this might be my biased opinion about it, and i agree there is no garantee that the wsd glitch was the cause of the invites and even a garantee that with the bug in play the player base will still not go to the meta jobs only mentality that exists since well the begining. However as i mentioned the glitch alowed to previous unused weapon skills to be worth something, by all means they can just buff those weapon skills, change ftp values make then replicate,take outdated restrictions like requiscat attack penality off, power up the stat modfier, that is up to the devs and all valid solutions, however they also are working on a small team so that might be an easier solution to that, even tough i agree that if this breaks more things then fixes another alternative should come into play i was just asking for some answers.

    Quote Originally Posted by Afania View Post
    The remaining jobs are MNK(VS, tornado kick), DNC (PK), DRG (stardiver) that benefit from it. That's only 3 from OP's list and it's faster/easier to fix these jobs by buffing them individually instead of doing a universal WSD boost for ALL DD jobs like WAR, DRK that's already on top AND got the benefit of WSD glitch.

    Finally, OP made an argument about WSD gears being accessible to new players. This seems pretty biased to me, since many of the good WSD gears that made multi hit WS so OP actually came from newer content like Omen bosses (ammo), DM, AF+3 (Omen), Relic +3 (Dyna D), Month's of SoA quests (Ring), or pay 40m on AH (ring). You can get weaker multi hit argument on A.skirmish gears too, so WSD gear isn't more new player friendly than multi hit gear IMO. They are just as expensive/difficult to get for a brand new player.
    There i belive that even those weaker aguments allow an slow climb, yes they do need some work and yes more options are aways welcome however right now those wsd aguments are only good for those 1-2 hit weapon skills mentioned before, specially talking on alluvion armor that means you can have an armor that has both triple attack and weapon skill damage on the same piece wich may be a huge boon for someone starting up (this is assuming the wsd glitch), altough the alluvion armor is a bit expensive on the cash end of the deal as much as the reisenjima armor because random is random, but right now the player can also climb pretty fast by going spark > ambuscade armor and slowly +2ing those sets, once they are ready tough they are not an garantee that this said player can take on reisenjima without more "specialized sets" so there is where the alluvion skirmish armor comes in hand in order to craft their first "specialized set", altough there might be some accuracy issues as alluvion skimish gear isnt exactly on the most accurate side off the spectrum.

    Quote Originally Posted by Afania View Post
    It's actually the opposite. DRK's primary WS has been torcleaver for very long time, even without Sneak attack. This is because torcleaver is 1 hit and DRK is swimming in WSD, which pushes torcleaver avg somewhat higher than reso most of the time especially if you include superior SC property. It's the WSD glitch that made resolution stronger and worth using over torcleaver. Since WSD glitch fixed reso shouldn't be primary WS anymore.

    The 40k reso damage that you talk about is spike and it can be done without WSD glitch. But when we talk about WS dmg, spike doesn't matter, avg does. So DRK really isn't forced to use resolution all the time.
    i agree on the way the weapon skills behave here but my point still remains that its worthless going for schythe right now or even other great sword weapon skills like ground strike and spining slash both wich does have level 2 proprieties of skill chain and could be used more then "skill chain extenders", again SE could just buff schythes and call it a day.
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    Last edited by Smokenttp; 11-18-2018 at 01:05 PM. Reason: clarification