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Thread: In-Game Bug

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  1. #1
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    https://www.bg-wiki.com/bg/Boost
    SE did Mnk adjustments I think august or september 2017 to monk's abilities. They botched / broke Boost. Just avoid using boost unless for it's weapon skills (If experiencing long delay still like before then avoid altogether x.x).
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    Last edited by Zuidar; 10-02-2018 at 12:43 PM.

  2. #2
    Player
    Join Date
    Oct 2018
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    11
    Quote Originally Posted by Zuidar View Post
    https://www.bg-wiki.com/bg/Boost
    SE did Mnk adjustments I think august or september 2017 to monk's abilities. They botched / broke Boost. Just avoid using boost unless for it's weapon skills (If experiencing long delay still like before then avoid altogether x.x).
    After using it again a few times today I have found it is just when I am using boost. Are they planning on fixing it any time soon?
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  3. #3
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    No. It's "Working as Intended" when they "Revamped" monk abilities at that time, and they barely responded to any of that feedback the players were posting regarding the changes. Here's the aug 2017 update patch notes with revamped mnk abilities http://forum.square-enix.com/ffxi/th...Version-Update
    but they never clarified boost outisde of those patch notes. You basically "charge" during the effects of it's duration until your next autoattack or weapon skill. ( I can't explain the delay part in detail, but haste and haste gear lowers the delay for it to "charge" for your next attack. If using weapon skills with boost, you want to wait for when boost is going to expire to weapon skill. The revamped boost wasn't really meant for pre-99 monk in mind. And I don't know what to say about Focus/Dodge duration being 30 seconds long instead of the original 2 minutes . I don't see them fixing it at all, I'd rather they change some H2H weapon skills that don't have "Damage varies with TP" like Shijin Spiral (I mean what good is plague on NMs which it doesn't affect on and "chance of additional effect varies with tp"?" Shijin Spiral should be changed to "Damage Varies with TP"). The way I see it is despite how Monks were decent for raw white damage and high HP , their weapon skills fall short and are lackluster for damage. So they try to "band-aid" the problem thinking "revamping" their abilities instead of revamping a few h2h weapon skills that would do more damage
    (2)
    Last edited by Zuidar; 10-02-2018 at 04:27 PM.