Quote Originally Posted by Bulrogg View Post
I know the example I was trying to explain. Yes it was the spiked damage from the shuriken that returned the mob to me and unless you've found a way to melee from 18-25 yalms then you are doing ZERO damage. I have been and am still saying, "when a mob would run away, a simple shuriken toss would be the same as using provoke." Yes, you lose melee DMG output from tossing that shuriken but if the mob is out of range you are doing ZERO damage. Yes, melee damage far outputs any damage that throwing could ever do... but if the mob you are fighting is out of range your melee is doing ZERO. It is when the mob would go out of range that I would make use of throwing to return the mob to me without having to give chase.
Mobs only run away to other people at the early stages in the game when you have low haste/dw. If they run away from you now, you're doing something incredibly wrong. At the early stages in the game you do bad melee damage, and you should be using shurikens to keep hate/win the parse. Doing the most damage is the easiest/best way to tank. When mobs run away early in the game, and you throw shurikens at them, they do a lot of damage, and make the mob come back, because they raise your enmity higher then everyone else's, because of previous actions enmity and all the new enmity gained through the damage.

The comment wasn't about whether you're doing 0 damage because you're not meleeing since the mob is far away. It's about game mechanics, and how they work early in the game, and later in the game. If mobs run from you at 70+ and you use shurikens to bring them back, I pity you and everyone you play with. If you don't understand that last comment, like the other one, be sure to ask and I will come back and explain it completely to you.