Quote Originally Posted by Shoko View Post
Can never put RNG out of a job if they fixed throwing. Also my idea would simply be to tack on an extremely high D to a shuriken for a "fix" or w/e. like D120~130 should be a good starter.
Hi, RNG is useless and is already out of a job, it is the absolute worst DD in the game, everything else does way more damage then it does, and its obnoxious when rngs stand far away and pull hate, so most intelligent people won't even bring RNGs to anything.

And if you bothered to read the thread, you would of noticed repeatedly how shurikens need to be completely broken, like 300+++ damage to even be half useful. 120-130 is jackishtnothing and would do nothing. Can you please read the effing thread before you post garbage?

Quote Originally Posted by Bulrogg View Post
Might want to tell the others that because they keep saying the only way that throwing could be fixed would nerf ninja melee DMG and also break the other jobs. I don't see RNG and BLM being put out of a job thought even if throwing was adjusted/fixed.
Same thing to you too, learn game mechanics and read the thread, your uninformed opinions serve no purpose in a debate about game mechanics and math. Fixing ranged damage mechanics so they're useful at max level would break the game. The only possible solution is letting haste affect ranged delay, and that would not fix throwing by itself.