As it stands Throwing is not as efficient and straight DD, but is that really a reason to ask SE to make multiple styles of play viable? Why is it necessary for there to be a single "right/best way to play"? If the purpose of playing was simply to fit the cookiecutter "best" and play as mechanically efficient as possible, there would be little reason in having the choice of gear or job choices or any sort of customization...
Am I wrong to think there is some margin of forgiveness between being less than perfectly efficient, and truly being a terrible player?