If the first time they give Players access to the Amnesia debuff is via a Shuriken, there will be blood. Blood.
That said, no. Steps and Finishing moves are combat elements that were built from the ground up to be independent of previously existing elements. Ranged weapons and their functions have a code base that has existed since the beginning of the game.
A random example as to why they potentially could not make Throwing WS work would have to do with the fact that there isn't a single Ranged WS that works without a Ranged equipment component. All throwing items use the Ammo slot, leaving the Ranged slot open. If, upon their original coding of the game's Ranged combat mechanics, they required a call to the Ranged equipment slot at all in the process of firing a Ranged Weaponskill, it would be extremely difficult to alter the game's base code in such a way that would allow Throwing items to have a WS and would not break something in the existing Ranged WS code (Can you imagine trying to ask the Dev team to allow you to Raging Rush with only a Grip, and no Axe? Raging Grip!). Keep in mind Ranged combat mechanics are probably at least a thousand lines of code as an absolute minimum. "Find and Replace" doesn't really work out at that sort of scale.
Steps, Angons, and Waltzes also do not behave anywhere near the way Weaponskills do. Waltzes are just Chakra with a TP requirement. Angons don't have damage ratings, WSC, pDif, or accuracy, they're just Trump Cards that you equip. You're looking at these things like classes that you can just mush together whenever you want, when in reality they're significantly more complex and independent. Leaving code open to being mushed like that is horrible practice in a game this size; you would break a dozen things every single update that way (inb4 "but they already do").


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