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  1. #1
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    I read his post. Sorry, but I'll pass on "Stun Shuriken". How often do you see good RNGs and THFs using enfeebling Arrows/Bolts? Exactly.

    As for his "Throwing weaponskills" solution, I'll take the word of people who actually coded the game over a random person's pseudo-scientific crap. "You can do A, and you can do B, so obviously you can do C which is sorta like A and B at the same time" is utter nonsense from a programming perspective.
    (2)

    I will have my revenge!

  2. #2
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Just to clarify:

    Quote Originally Posted by Greatguardian View Post
    "How often do you see good RNGs and THFs using enfeebling Arrows/Bolts?"
    You are underestimating the power of some additional effects that could be added, such as Amnesia to stop the enemy from spamming special attacks near the end of its life (or to make it easier to trigger in abyssea), or provoke when the enemy is running out of melee range and you're not subbing war, or ... the sky's the limit really, just use your imagination.

    Also, it wouldn't hurt for them to increase the potency of certain additional effect ammunition for other jobs either.

    Quote Originally Posted by Greatguardian View Post
    "You can do A, and you can do B, so obviously you can do C which is sorta like A and B at the same time" is utter nonsense from a programming perspective.
    That's not "utter nonsense", especially from a programming perspective. It's acknowledging the existence of variables and combat/interface code that can use those variables. I have some programming experience, and the fact that they could introduce such features as TP needed for job abilities, job abilities inflicting a status that allows the triggering of weaponskills and job abilities needing ammo or a ranged weapon, shows that the means to keep track of these variables exist and they "could" potentially add my proposed Job Ability that produces a "Throwing Weaponskill"-like result (in all the areas that matter).

    In addition, these combat features came out after the Dev Team said they couldn't add throwing weaponskills so very long ago, so there is potential for them to go back and review this possibility with the functionality now added by these new features.
    (3)