If you want to RP, Dungeons and Dragons is that way ->
If you want to RP, Dungeons and Dragons is that way ->
Dear SE, can my character be black? I find this pro-white to be offensive.
If they can give every job throwing WSs, there would be such a huge demand for the directional "winds" that you get from sky gods.
Imagine doing a Sidewinder-type WS with a 250 damage weapon. Yeah....
I'm surprised that you can't do EES with those "wind" throwing weapons anyway.
Anyway, enough trolling from me. In all seriousness about this topic, everyone is right about throwing stuff being gimp compared to a NIN's DoT. Those that want to throw stuff, go ahead. Not going to kill me if you do. Just don't blame anyone but yourself if you see your damage over time go down significantly.
If you take your time and look at all the AF1 gears for Ninja, you'll notice it is the best range acc and ranged attack gears for the job. Take note that most of the shurikens you see today are from RoTZ expansion too. The point I'm trying to make here is that we do need improvements for throwing.
How about a throwing kunai like Scorpion uses in Mortal Kombat for pulling. Now you can pull a single mob without getting links, and you can reuse the same kunai!
I really honestly think we'll benefit more from a throwing weapon skill though. Ninja was intended to throw stuff and use guns..
As mentioned in the Realistic-Job-adjustments-wants thread, I like the idea of adding a Job Trait: Shurkien Attack which would have a chance to proc like a MNKs Kick Attack. There could be gear to help enhance the job trait but don't tie the trait usage to the range/ammo slot to we can continue to use gear for those slots as we see fit.
Originally Posted by Aldous Snow
Originally Posted by --She
Which is true, but no one is trying to make throwing equal to the damage from meleeing.
Originally Posted by Aldous Snow
Originally Posted by --She
We got to think outside abyssea and all the atma boost, because abyssea expansions are done.
But consider this, Ninja shuriken when thrown actually hits harder than a single katana melee hit. So what if Ninja gets an ability that allows them to only throw but faster twice or even triple throw instead. Similar to the MNK ability that lets them kick only. Ninja can now throw quicker twice in a row or triple.
Lv99 is still some levels away so i'm sure they can make new gears, weapons and abilities that could fit all this.
thoughts?
I dunno why you posted this comment in 2 threads, but the answer is the same, haste is not somehow less effective outside abyssea.
If throwing a shuriken doesn't do more then 6 melee attacks worth of damage and tp gain, it's not useful. Triple throw would not accomplish this. So who cares if 1 shuriken can do more then 1 melee hit, it needs to beat 6.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Like I said, my answer is the same as before. Give it a boost, throw faster, and even throwing only. There are throwing weapons with 250 base dmg since the RoTZ expansion. Ever tried throwing those artic winds from sky? I crit a mob with that for 600dmg a few years ago at lv75 and that is equivalent to 5 swings. Look the big picture here is that there is plenty of room for improvements for this skill. Try to brainstorm for this skill in FFXI that is lacking improvements for throwing.
Last edited by Andrien; 06-13-2011 at 05:36 PM.
Personally, my thoughts are that you have not read the thread at all.
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