Page 14 of 25 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 268

Hybrid View

  1. #1
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    While I am not against fixing throwing, a lot of our ideas are just not good enough. But why just leave it up to us... why can't we in agreement say "Hey SE may we have throwing fixed without nerfing NIN and putting RNG out of a job?" and see what they come up with?
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. 04-18-2011 07:30 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  3. #3
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Bulrogg View Post
    While I am not against fixing throwing, a lot of our ideas are just not good enough. But why just leave it up to us... why can't we in agreement say "Hey SE may we have throwing fixed without nerfing NIN and putting RNG out of a job?" and see what they come up with?
    Exact same thing I was thinking.

    But, they seem to think we're on SE's payroll, either that or they just expect us to sit there all day and run the numbers. And even then if we did come up with a workable solution, the expected response is just "ehhh... It's too difficult. Just forget about it and boost Dual Wield some more or somethin...".

    So, it's probably best to just leave it up to them. They seem to be willing to do everything for free AND pay SE $12.95/month.

    No wonder they're "The Best" at the game. They help design the freaken mechanics! lol...
    (1)

  4. #4
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Bulrogg View Post
    While I am not against fixing throwing, a lot of our ideas are just not good enough. But why just leave it up to us... why can't we in agreement say "Hey SE may we have throwing fixed without nerfing NIN and putting RNG out of a job?" and see what they come up with?
    Can never put RNG out of a job if they fixed throwing. Also my idea would simply be to tack on an extremely high D to a shuriken for a "fix" or w/e. like D120~130 should be a good starter.
    (1)

  5. #5
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Quote Originally Posted by Shoko View Post
    Can never put RNG out of a job if they fixed throwing.
    Might want to tell the others that because they keep saying the only way that throwing could be fixed would nerf ninja melee DMG and also break the other jobs. I don't see RNG and BLM being put out of a job thought even if throwing was adjusted/fixed.
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  6. #6
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Bulrogg View Post
    Might want to tell the others that because they keep saying the only way that throwing could be fixed would nerf ninja melee DMG and also break the other jobs. I don't see RNG and BLM being put out of a job thought even if throwing was adjusted/fixed.
    Ranged Attacks will never be "awesome" because of the required innate delay in aiming and putting away a Ranged weapon. This especially harms Low Delay Ranged Weapons (uh, hi Shuriken) because the required innate delay is a larger proportion of the total Ranged Attack Delay.

    The only viable fixes for Throwing itself (eg, not counting Throwing Attacks) would pretty much have to come in the form of either:

    A) Fulltime Quintuple Throw, similar to Triple/Double Shot. Granted, this will be expensive as all hell to maintain (and rightly should be). I would not mind new Shuriken. But I'd like them to stack to 99, and not require Campaign Union spoils to craft. I rightly expect to be paying like 50k/99 though, or 600k for a stack of "Shuriken... Bags...". That's perfectly fine as long as the supply is stable enough for people to actually find them in stock.

    or B) Entirely new Ranged attack mechanics for the game. This will probably never happen, and if it did it would most definitely break Ranger. This is what people are talking about.
    (1)

    I will have my revenge!

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Shoko View Post
    Can never put RNG out of a job if they fixed throwing. Also my idea would simply be to tack on an extremely high D to a shuriken for a "fix" or w/e. like D120~130 should be a good starter.
    120~130 DMG Shuriken would still massively gimp your melee damage. The idea (in spirit of the OP) was to make Throwing tangible as a form of damage during combat.

    But sadly, With a Ninja's natural Dual wield, and haste gear, They attack quite often. So even if the Shuriken had a delay of 10, theres a "2 second" universal action window that delays your attacks. Meaning for 2 seconds after you hit "Ranged attack" no other attacks/r.atks can be preformed, (or job abilities/WS) If you're on RNG, you notice this having to wait a while after the Animation for ranged attack goes off in order to preform a WS or use a Job Ability, Yes?

    So a D:120 Shuriken would only do ~300 DMG inside Abyssea(stretching it), and during which, You've lose 1 Attack round, which inside abyssea is at least 500-600 Damage or more depending on Crits/Double/triple attacks. Thats where the "Makin RNG obsolete or nerfing NIN's Dual Wield" comes from. the Shuriken itself would have to deal over ~800 damage to make up for the damage lost from the 2-sec universal delay, and the Ranged-Attack Animation (assuming it gets another ~120 delay like other Shuriken).

    This is all of course assuming those who want a fix to Throwing are asking for ways to use it more and maintain their damage.

    Another Solution would be to have Shuriken give a large amount of TP. Could give a "Shuriken TP Bonus" Job Trait that, instead of giving Store-TP to shuriken, Boosts TP Gained by Shuriken per level. I.E

    Shuriken give ~6TP.

    Lv. 10
    戦術的な - 手裏剣 - Raises TP gained from Thrown Attacks.
    (Tactical Shuriken)

    Up to...

    Lv.90
    Tactical Shurikan V

    Which, Each trait would give an additional 6TP per Shuriken, for a total of 36 TP per Shuriken, So while the Damage would not be made up, it would give a large bonus to TP, meaning your WS-Phase damage would get a boost.

    this would work well with the level 85~95 Shuriken. It wouldn't make up the damage, but maybe just maybe it would make up for it in WS-phase Damage. I'll leave it up to Wish/GG
    (1)
    Last edited by Karbuncle; 04-22-2011 at 03:35 AM.

  8. #8
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Karbuncle View Post

    for a total of 36 TP per Shuriken, So while the Damage would not be made up, it would give a large bonus to TP, meaning your WS-Phase damage would get a boost.
    Shurikens need to do just over 6 melee attacks worth of damage and tp gain to stay on par with just meleeing. (see earlier in the thread) More then this if they are to be better and useful and worth buying and losing inventory/gil for. Your idea would fix the TP gain, but not the damage, around 36 tp per shuriken only the TP is keeping up, and it's not increasing WS frequency. This plus like 700 base damage shurikens would be required with current game mechanics, maybe more, I'm not going to do the math to say exactly what it is, but rest assured 700 is low balling it.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  9. #9
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by wish12oz View Post
    Shurikens need to do just over 6 melee attacks worth of damage and tp gain to stay on par with just meleeing. (see earlier in the thread) More then this if they are to be better and useful and worth buying and losing inventory/gil for. Your idea would fix the TP gain, but not the damage, around 36 tp per shuriken only the TP is keeping up, and it's not increasing WS frequency. This plus like 700 base damage shurikens would be required with current game mechanics, maybe more, I'm not going to do the math to say exactly what it is, but rest assured 700 is low balling it.
    Sometimes i forget how beast NIN is :|

    Hmmm, Well there goes that idea too. I'm trying not to break the game when i do this, But lets see. Maybe starting at level 10, NIN could get a Shuriken Mastery type Job Trait. Each level would do something like this.

    Lv.15 *Increases TP Gain, R.acc, Critical hit rate/damage, Reduces Delay, and Increases Damage of Shurikens
    lv. 30
    lv. 45
    lv. 60
    lv. 75
    lv. 90

    VI Tiers.
    *Shuriken Damage: Increases Damage based on your level (your level x1.5) I.E if you're level 40, it adds 60DMG to your shuriken. level 90 adds 135.
    *Delay Reduction. Starts at 10%, increases relative to Dual wield.
    *Increases Critical hit rate by 5%, Damage by 5% per level. total 30% Each.
    *Ranged accuracy: increases R.acc by 5 each tier (total 30)
    *Increases TP Gained per shuriken by 7 Each level (Total 48TP Per Shuriken)

    This is breaking the game in my eyes, and even i think it wouldn't be enough.
    (1)

  10. #10
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Quote Originally Posted by Karbuncle View Post
    Shuriken give ~6TP.

    Lv. 10
    戦術的な - 手裏剣 - Raises TP gained from Thrown Attacks.
    (Tactical Shuriken)

    Up to...

    Lv.90
    Tactical Shurikan V

    Which, Each trait would give an additional 6TP per Shuriken, for a total of 36 TP per Shuriken, So while the Damage would not be made up, it would give a large bonus to TP, meaning your WS-Phase damage would get a boost.
    stack this with Sange and you have a mini-Meditate, hit 3 times and you instantly get another WS. if they make Sange fire off instantly like Eagle Eye Shot it would be even better, you could solo skillchain with any sub you want
    (1)

Page 14 of 25 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast