
Originally Posted by
ManaKing
The big problem with a lot of the 'fixes' you are going to come up with are that they made new jobs that now own that space and RDM can't step in there with something useful because it would be broken.
Barspells are owned by WHM with the occasional nullify, BRDs can push it further, RUN is the specialist with their JAs, COR get Runist Roll for magic evasion, and we get addle 2 to lower the mobs magic accuracy. And GEO goes on top, like it does on everything. So barspell 2s don't really make sense when there is already that much protection availlible and people will abuse stacking mechanics.
SCH took our chance at AOE buffs and enfeebles and SMN already partially owned that space before SCH came along. /SCH manifestation and ascession don't work on our best spells. We can't manifest frazzle or distract. We can't spread our +55 stat gain spells that we get from relic +3 hands. No aoe haste, flurry, or refresh. And even though we can have the best Stoneskin in the game, we can't ascession it to others because thats not how stoneskin equipment works and BLU already has a decent AOE stoneskin if you want that. And forget about Sphere effects, those are solely owned by GEO. I don't want to be saddled with /SCH unless they make it prestine, otherwise I'd rather have /BLM for elemental seal and stun if I'm not going to melee.
Our enspells suck compared other options. We don't get the attack or accuracy that we could sorely use like enlight and endark even though we have mediocre divine and dark magic skills to support it. I would take Auspice over our enspells because enspell damage gets reduced against real opponents and I'd rather just be able to use haste samba for easy self SCs. At least with Auspice you get subtle blow, which is worth something even if you're nuking. If you have the Ebers +1 pants, that's 25 subtle blow. I generally use enstone 2 or enaero 2 to lower the resists of my ice and shock spikes so that i can use haste samba instead of worrying about on hit damage because it has no additional benefits. If you want to buff RDM this is a good place to do it, however it's not going to give RDM a niche or party spot because these would have to be selfish stat buffs. They aren't going to give us a good party debuff on our enspells because they gave it away to RUN with Rayke and Gambit and BLM already has -JA spells. They aren't going to let us have something that stacks with that because it would be the only strat.
We didn't get cura or reraise, those would be easy to argue for but ultimately wouldn't provide us a party spot, so winning those battles would ultimately lose us the war of getting a real party role or spot.
We have phalanx, but now so do all the serious tanks. Their phalanx is better than ours because they have +phalanx gear so don't even cast it on them anymore. We can't stack an extra layer on them like BLU can with mighty guard or SMN can with Shining Ruby. If Phalanx and Phalanx II could stack maybe we could get a party spot with it, but I don't think the devs would want to balance that much straight damage reduction with RUN also having One for All.
Basically SMN, SCH, and RUN took all of our niches. COR and GEO are just staight better than us. We have stacking debuffs in the form of Dia 3, Bio 3, Distract 3, and Frazzle 3. And we have Flurry 2 and Innundation for niche spells. We have the highest tier general enfeebles, a haste that goes outside of party, and we can give 15/tic refresh in party.
I just want them to add critical hit damage and attack to Temper 2 so I can take a real DD spot and still do all of the things in the paragraph above.