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Thread: THF and DNC

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  1. #1
    Player RaenRyong's Avatar
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    Mar 2011
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    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    THF isn't the only job you could do that on.
    (0)
    This is Sakurawr, not Raen D:

  2. #2
    Player RaenRyong's Avatar
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    Sakurawr
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    Bahamut
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    Yeah, that's basically my end argument. I want people to want THF and DNC for their own merits, not just a placebo TH etc.
    (1)
    This is Sakurawr, not Raen D:

  3. #3
    Player Juri_Licious's Avatar
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    I agree, DNC shouldn't be as good as it is. THF should eclipse it in damage output and speed.
    (1)

  4. #4
    Player Byrth's Avatar
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    TH isn't a placebo though. It's one of the most useful Job Traits in the game in terms of improving efficiency. I'm at a loss to find it at the moment (thanks, BG search engine) but there was a thread a while back where people did legit testing on Treasure Hunter. It came back with TH1 and TH2 essentially being re-rolls in the event of a no-drop case, or a straight doubling of drop rate. I would have to find the original thread to remember the exact math.

    It is unclear whether Rare drops are affected, but I suspect that they are.
    (2)
    Last edited by Byrth; 04-16-2011 at 01:48 AM.

  5. #5
    Player RaenRyong's Avatar
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    Character
    Sakurawr
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    Bahamut
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    BLM Lv 92
    Yeah, you know what I mean beyond my horrible cynicism though

    I just know when next update notes come out, they'll look like this:

    WAR - huge damage boost!
    MNK - huge damage boost!
    SAM - huge damage boost!
    DRK - nerf lul
    THF - new 20 minute recast ability sharing timers with steal/despoil which will very rarely land a 1% potency paralysis on the mob.
    BST - Dual Wield IV
    (3)
    This is Sakurawr, not Raen D:

  6. #6
    Player Eeek's Avatar
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    Quote Originally Posted by RaenRyong View Post
    Yeah, you know what I mean beyond my horrible cynicism though

    I just know when next update notes come out, they'll look like this:

    WAR - huge damage boost!
    MNK - huge damage boost!
    SAM - huge damage boost!
    DRK - nerf lul
    THF - new 20 minute recast ability sharing timers with steal/despoil which will very rarely land a 1% potency paralysis on the mob.
    BST - Dual Wield IV
    Quoted to emphasize the sad, sad truth.

    Oh, but you forgot to add that DNC will get a Triple Attack Job Trait and SCH will receive three new tiers of Critical Hit Rate Bonus.
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #7
    Player Olor's Avatar
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    I do have to say that THF should get dual wield MUCH MUCH earlier than it does...
    (1)

  8. #8
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Olor View Post
    I do have to say that THF should get dual wield MUCH MUCH earlier than it does...
    never understood why dnc got so meny and thf is outclassed off a sub.

    should be no reason to give a trait that is outclass or same as sub.

    game is not 75 anymore.

    Quote Originally Posted by Byrth View Post
    So basically you want the job to be more fun to play. THF is one of the busiest jobs in the game. To play the job to max capacity you're constantly moving, watching JA timers, making split second decisions whether to hold TP or blow it, reacting quickly enough to Accomplice overzealous BLMs, etc. You don't feel that the effort you put in is rewarded, because all that running around and moving does less damage than a Dancer that plays their job like a Monk (Saber Dance, Haste Samba, engage and WS when they hit 100TP) or, for that matter, a Monk (engage, WS at 100TP, use Impetus when it's up).
    SE might see it as OP but i do like the idea. no one subs thf anymore anyway.

    one thing to note though those traits need to be early like the same as SA and TA now but thf main only. I like to see it done just to test it, if it is OP change it again ( like the mistake SE did on the 2H stuff at first)
    (0)
    Last edited by Rambus; 04-16-2011 at 03:01 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rambus View Post
    game is not 75 anymore.
    I'm just quoting this line so I can point it out later Ram. ^^
    (1)

  10. #10
    Player Byrth's Avatar
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    So basically you want the job to be more fun to play. THF is one of the busiest jobs in the game. To play the job to max capacity you're constantly moving, watching JA timers, making split second decisions whether to hold TP or blow it, reacting quickly enough to Accomplice overzealous BLMs, etc. You don't feel that the effort you put in is rewarded, because all that running around and moving does less damage than a Dancer that plays their job like a Monk (Saber Dance, Haste Samba, engage and WS when they hit 100TP) or, for that matter, a Monk (engage, WS at 100TP, use Impetus when it's up).

    Somewhat broken idea, but really not that unreasonable given the shit WSs SE gives THF:
    What if Sneak and Trick Attack were job traits that apply to any WS that fulfills the appropriate conditions, rather than job abilities? If you WS from behind someone, you transfer the enmity from your WS to them and the first hit auto-crits with the AGI bonus. If you WS from behind the monster, the first hit auto-crits and get the DEX bonus. You want Thieves and parties to legitimately care about their positioning? You do that and see what happens.

    I'd love to see that change made, but I'd like Rudra's to get a fTP boost to at least 3.8 and the TP modifier to change to "chance to crit" at the same time though.

    God, I hate that translators probably have trouble figuring out what the heck I'm talking about when I make suggestions about game mechanics that the playerbase has probably named something different than the developers like this. You know what, Mr. translator? If you're interested, PM me on BG. You'll be able to find me.
    (2)
    Last edited by Byrth; 04-16-2011 at 02:54 AM.

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