Results 1 to 10 of 127

Hybrid View

  1. #1
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Unctgtg View Post
    Even outside abyssea the emp. are hitting for 3-4k far above what relics can hit for. Most of you commenting about saying current blah blah blah, don't have a relic, and/or didn't have to kill 9500 mobs with a freaking Killshot (before this recent downgrade) for trials to see what a modest increase in base damage and ACC. Give me a freaking break, we have been shit upon time and time again. Its time for SE to step up, and fix mythics and relics.
    What you have expressed above perfectly describes how relic/mythic owners feel at the moment. It is very depressing myself to enter abyssea with a lvl 90 apoc with the most optimizing atmas to only be able to produce damage output that is variable whereas an empyrean weapon can yield consistent static numbers at least 1-2k damage above what I do. Previous posters have explained times have changed adapt to new changes but some things are easier said than done. I am currently working on an empyrean h2h, but I am most certain that no matter how great it will be my relic will hold more value to me due to the amount of time and effort I put in to earn it. God yes I did do the trials requiring 1.5-2k kills before they were updated months ago >_<

    Okay, now here is what I would like to address to contribute:
    [dev1005] Relic & Mythic Weapon Adjustments
    (Yes I really hope that this becomes a dev topic)

    Problem: While adventurers are enjoying abyssea and treasures attained including the mighty empyrean weapons, balance between these new weapons and the previous top tier weapons introduced(relics & mythics) are being ignored. We understand the development team's support on making the game oriented for casual playing(less time grind, enjoy the game more) however this should not be a reason to ignore the balance and disregard the efforts put in by players whom attained relic and mythic weapons. Although the concept of relics will be the best is no longer justified due to times changed, relic/mythic weapon owners still believe that relics and mythic weapons should still be comparable to empyrean weapons considering the amount of time and effort spent.

    Solution: Please adjust the Weapon Skill Damage Modifiers for the Relic & Mythic Weapon Skills to be on par with Empyrean Weapon Skills. Relic & Mythic Weapons do not necessarily need to be better than Empyrean Weapons
    but the damage output difference of thousands is not really acceptable. So please, Development Team, give attention
    on this area and apply adjustments.

    Further Notes:
    A few weeks back there was a twitter post on Aegis and Ochain. The twitter post had good intentions of addressing balance between the two shields, however the following was ignored- with shell a paladin with aegis can cap magic defense. So applying more -magic damage taken serves no purpose of improving the situation. So unless a relic job ability, trait, weapon skill, or adjustment to shield bash timer or damage for Aegis is introduced, further enhancements in magic defense would accomplish nothing. Development Team please review this and reconsider your plans on this.

    [dev1000] Dynamis Reborn: With dynamis being adjusted as a relic owner I hope the Development Team considers not making relic weapons easier to attain but change the means of attaining to be more possible. For the longest time players have expressed that building a relic weapon requires mostly time to attain currency which puts a large number of the player base at a disadvantage. Following the success of how empyrean weapons are attained through work fighting notorious monsters and trials to upgrade weapons the same should be applied with relic weapons so that these are possible to attain for the average player who is willing to put in the effort. So instead of downgrading the difficulty of making a relic weapon to what is done with walk of echoes weapons, introduce a new means to build relic weapons that is acceptable to everyone.

    Thank you. /bow
    (0)
    Last edited by Kiba; 03-10-2011 at 04:45 AM.

  2. #2
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kiba View Post
    What you have expressed above perfectly describes how relic/mythic owners feel at the moment. It is very depressing myself to enter abyssea with a lvl 90 apoc with the most optimizing atmas to only be able to produce damage output that is variable whereas an empyrean weapon can yield consistent static numbers at least 1-2k damage above what I do. Previous posters have explained times have changed adapt to new changes but some things are easier said than done. I am currently working on an empyrean h2h, but I am most certain that no matter how great it will be my relic will hold more value to me due to the amount of time and effort I put in to earn it. God yes I did do the trials requiring 1.5-2k kills before they were updated months ago >_<

    Okay, now here is what I would like to address to contribute:
    [dev1005] Relic & Mythic Weapon Adjustments
    (Yes I really hope that this becomes a dev topic)

    Problem: While adventurers are enjoying abyssea and treasures attained including the mighty empyrean weapons, balance between these new weapons and the previous top tier weapons introduced(relics & mythics) are being ignored. We understand the development team's support on making the game oriented for casual playing(less time grind, enjoy the game more) however this should not be a reason to ignore the balance and disregard the efforts put in by players whom attained relic and mythic weapons. Although the concept of relics will be the best is no longer justified due to times changed, relic/mythic weapon owners still believe that relics and mythic weapons should still be comparable to empyrean weapons considering the amount of time and effort spent.

    Solution: Please adjust the Weapon Skill Damage Modifiers for the Relic & Mythic Weapon Skills to be on par with Empyrean Weapon Skills. Relic & Mythic Weapons do not necessarily need to be better than Empyrean Weapons
    but the damage output difference of thousands is not really acceptable. So please, Development Team, give attention
    on this area and apply adjustments.

    Further Notes:
    A few weeks back there was a twitter post on Aegis and Ochain. The twitter post had good intentions of addressing balance between the two shields, however the following was ignored- with shell a paladin with aegis can cap magic defense. So applying more -magic damage taken serves no purpose of improving the situation. So unless a relic job ability, trait, weapon skill, or adjustment to shield bash timer or damage for Aegis is introduced, further enhancements in magic defense would accomplish nothing. Development Team please review this and reconsider your plans on this.

    [dev1000] Dynamis Reborn: With dynamis being adjusted as a relic owner I hope the Development Team considers not making relic weapons easier to attain but change the means of attaining to be more possible. For the longest time players have expressed that building a relic weapon requires mostly time to attain currency which puts a large number of the player base at a disadvantage. Following the success of how empyrean weapons are attained through work fighting notorious monsters and trials to upgrade weapons the same should be applied with relic weapons so that these are possible to attain for the average player who is willing to put in the effort. So instead of downgrading the difficulty of making a relic weapon to what is done with walk of echoes weapons, introduce a new means to build relic weapons that is acceptable to everyone.

    Thank you. /bow
    Post that in suggestions PLEASE.

    They are lowering the drop rate on currency anyways based off their posts today.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  3. #3
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Unctgtg View Post
    Post that in suggestions PLEASE.

    They are lowering the drop rate on currency anyways based off their posts today.
    Done. Had to recreate thread after noticing the specific format the community relations members are looking for as far as tags. The game is really developing well, just a few areas like this that needs to be given attention. Hope something good comes out of this.
    (0)

  4. #4
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kiba View Post
    Done. Had to recreate thread after noticing the specific format the community relations members are looking for as far as tags. The game is really developing well, just a few areas like this that needs to be given attention. Hope something good comes out of this.
    Where did you put it
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  5. #5
    Player Kiba's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Unctgtg View Post
    Where did you put it
    http://forum.square-enix.com/ffxi/th...on-Adjustments

    The forum mod mentioned to just put in forums related to the topic, so this was the only suggestion/feedback I found in hope they don't overlook this.
    (0)