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  1. #11
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Empyrean Weapons require less effort to obtain than Relic Weapons, and offer a superior product. How is this game balance?

    There are two acceptable ways to fix this at this point, the more obvious one (more powerful Relics) already outlined by this thread. However, there is also the option of making Relic Weapons easier to obtain, and with the adjustments outlined for Dynamis for the next major update, that appears to be the route that the devs are taking.
    (0)

  2. #12
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Karumac View Post
    I believe their real solution is this Dynamis update: Make Relics easier to get instead of making them more powerful.
    That makes no sense at all.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  3. #13
    Player Karumac's Avatar
    Join Date
    Mar 2011
    Location
    Tavnazian Marquisate
    Posts
    62
    Character
    Karumac
    World
    Bahamut
    Main Class
    THF Lv 99
    Honestly, making Relics easier to obtain is fine. It's not like they have the broken special powers that a lot of Mythics seem to carry.
    (0)

  4. #14
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Karumac View Post
    Honestly, making Relics easier to obtain is fine. It's not like they have the broken special powers that a lot of Mythics seem to carry.
    They are making them easier, then they will lose the old player base including me.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  5. #15
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Unctgtg View Post
    They are making them easier, then they will lose the old player base including me.
    They said they were making them the best of the best, but that needs to happen now, not later
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    10
    I posted this in the similar thread in the feedback section, but this thread seems to be a lot more active, so I'll repost it here:

    An easy, legitimate fix for relic weapons, in my opinion, is at 95 or 99, remove the current aftermath effect as being aftermath, and place it on the weapon as a base stat (and I understand that some weapons may need some adjustment in this category, such as Excalibur - 10/tic regen is very strong to keep as a constant idle effect - perhaps a lesser regen, or make the effects latent so they are only active when engaged), but most effects are not. Apoc's 10% haste is not allowing excessive haste since the game caps at 25% haste from gear (just allows you to wear different gear really, does not truly effect the max amount of haste you have on DRK since you can hit haste cap without it), and 7 Store TP from the Amano is fairly useless as an aftermath, but amazing as a base stat on the weapon.

    Remove the current aftermath effects as aftermaths and make them base stats on the weapon. Change the current aftermath to be either the same as empyrean aftermaths, or more ideally, place the aftermath times on a 15-45 second scale depending on TP, and give it an occasionally attacks twice effect (or even 10-30 if you feel 15-45 is too overpowered). Certain WS for relics could possibly use some adjustment as well, but

    Concerning mythics, what makes them exceptionally weak is that they don't have unique weaponskills, relatively low base damage compared to their relic/empyrean counterparts, and disappointing aftermath. It would be excellent to give them a totally unique, Mythic-only WS at 95/99. In turn, you can give the new WS aftermath effect as well as the old WS. Perhaps different aftermath effects if necessary and not too overwhelming. Also, adjusting the aftermath effect as discussed with relic weapons would be a viable option. Maybe giving a marginal portion of the level 1/2 aftermaths as a base stat on the weapon would be best, and make the level 3 aftermath effect the same at 100/200 TP, but just a shorter duration.
    (0)

  7. 03-09-2011 03:03 AM

  8. #17
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I would be happy with 30-40% Double damage procs as we call them Relic Procs, and 500 more damage on WSs then emp.
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  9. #18
    Player Andevom's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Andevom
    World
    Asura
    Main Class
    DRG Lv 90
    Quote Originally Posted by Karumac
    I believe their real solution is this Dynamis update: Make Relics easier to get instead of making them more powerful.
    Quote Originally Posted by Unctgtg View Post
    That makes no sense at all.
    Of course it makes sense. Additions have been made to the game, relic weapons just aren't the best anymore. They're not bad, but they're not the best. That said, no one is going to want to go through a ton of work to get one. But, if they're easy to get, they're a nice alternative until you get the better stuff. Make it easier to get, more incentive to bother obtaining it.

    If you made them the most powerful weapons again, what would be the point in getting Empyreans?
    (0)

  10. #19
    Player OxfordComma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    5
    Character
    Icetrack
    World
    Phoenix
    Main Class
    PLD Lv 90
    Why do people expect this game to stay stagnant? It doesn't matter how hard you've worked or how many people you've used/RMTed currency to obtain your relic. New weapons are available, go get them and accept the fact that things change. Or do Magian trials to upgrade your old weapon and live in the past; you should be glad that the developers even gave you that option to begin with. World of Warcraft has similar weapons, and with every expansion or raid they become outdated. In that game, players readily accept that. Why can't you?

    The point of any MMO is to get new gear, not to use the same weapon from 4 years ago. Mythics and empyreans were a step in the right direction. The game is evolving and it's better than it ever has been, relic owners need to evolve with it and stop crying.
    (1)
    ,

  11. #20
    Player
    Join Date
    Mar 2011
    Posts
    5
    Quote Originally Posted by Unctgtg View Post
    They are making them easier, then they will lose the old player base including me.
    Goodbye, don't get hit by the door on the way out.

    No, seriously, relics are now gonna be easier to obtain than ever, thank goodness. There is not a reason that they should be as hard to obtain as they were. I mean, it's great if a person puts a lot of effort into a relic weapon, but when a single person makes all of his LS work towards HIS weapon for years and all they get in return is a Thank you, if at all, there is some serious imbalance there. The LS leader and the people helping him(her) should all be equally rewarded.
    (0)

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