I believe their real solution is this Dynamis update: Make Relics easier to get instead of making them more powerful.
I believe their real solution is this Dynamis update: Make Relics easier to get instead of making them more powerful.
Of course it makes sense. Additions have been made to the game, relic weapons just aren't the best anymore. They're not bad, but they're not the best. That said, no one is going to want to go through a ton of work to get one. But, if they're easy to get, they're a nice alternative until you get the better stuff. Make it easier to get, more incentive to bother obtaining it.Originally Posted by Karumac
If you made them the most powerful weapons again, what would be the point in getting Empyreans?
Glad I waited to try to accomplish that. Same goes for the empy, adjustments should make those easier to get.
If you think you relic is gimp thats because new content is added that obsoletes what is already out. Look at my AF1, man that stuff used to ROCK back when the level cap was 60. Now? not so much. In the exact same way , your salvage gear and relics used to rock when the level cap was 75. Now? not so much.
This is how the game always worked so it shouldn't be a surprise.
But what the game really needs is new materials and craftable items to pick the economy back up.
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Not trying to defend, but I think what Unctgtg meant was relics weapons should not be be attained through easy means. Like empyrean weapons relics should still be attained through time, effort, and dedication which is perfectly reasonable on what it takes to acquire the top tier weapons in the game. If everyone has a relic where would there be a sense of accomplishment and competition. So point comes down everyone should have the opportunity and reasonable means to build a relic weapon just like how successful empyrean weapons became. Yes this is a game, a game which challenge is a factor that keeps us playing.
Yeah, I am really tired of hearing this elitist whine-fest. For serious. Boo-hoo, I deserve to be the best because I got a relic weapon 5 years ago. Woe is me! Boooo-hoo!
You got to be the best for years with that weapon - now if you want to continue to be the best you need to work hard again. Cry me a river. Asking SE to upgrade your weapon so you can feel superior to other players without doing any work is crap as far as I am concerned.
Ok. That's not really fair since upgrade systems in this game have been and still are nightmarish when they don't need to be. As we know there are magian trials for relic weapons to make them "better" but the trials (much like all weapon magian trials) feel like meaningless busywork. This was especially true for relics and mythics since they involved getting killshots with the weapon's inherit weaponskill... lots of killshots, like thousands and thousands. Yes the numbers were altered to make it less of a brainmelting chore but the real problem is still there and nobody seems to realize it.
Magian trials like nearly all the systems of the game need drastic revisions. Almost every trial is so boring and meaningless that it does the exact opposite of what it should to encourage you to continue or take on a new one. I know people who have actually quit the game since there are no reasonable ways for them to complete trials and no way to get a comparable item aside from ToM. This is because the required monster grinding can often mean skipping linkshell events or ditching friends to kill monsters during an in game window that wont wait for you.
Then there is how the trials themselves progress. For some reason it's not enough that you need to complete another trial but that trial gets longer and more depressing. This is trend that originally existed with relic weapons and only became worse as the game expanded on upgrading systems. Take the relic system for example, I can't speak with certainty but it seems like the intent of all the upgrade system was to prevent a ton of people from trying to upgrade weapons are disrupting the game with a ton of powerful weapons (silly I know since this is a game we are talking about). This was done by making the dynamis currency required with each subsequent trial higher in an exponential way. That makes sense and all but if you look at the weapon itself per trial it's hardly worth that drastically increased effort. I'm willing to bet real world anything that if each relic upgrade yielded a useful weapon that got better and better as you progressed the incentive to create new weapons would have soaked up so much currency that final form relics would be extremely rare and the system would have lead to better upgrade systems later on (like salvage, evolith and magian).
Unfortunately it didn't and now we have horror stories about 1/200 macha's coats, people cock-blocking each other at various trigger NMs in abyssea and countless forum threads like this around the internet because the process for obtaining something really nice was something along the lines of punishment.
Hopefully, HOPEFULLY the coming adjustments to dynamis will make the crusty old event more engaging, fun and relevant like abyssea. And with any luck it will lead to more revisions to other old events like salvage and magian trials.
Should relics and mythics be more powerful? yes. Should relic and mythic owners be spamming forums about it? no. If anything all the people that are upset that their weapon took them forever to upgrade should be posting threads about how the upgrade process was awful.
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