If you break out of the mentality that a SMN has to use a low damage staff with avatar perp cost (which is in such overabundance it's not really even needed anymore), it's a powerful weapon. Different weapons for different situations. It's not making you worse at what you do when you capitalize on your strengths. Or are you one of those people that think the only thing SMN can do is buff and cast Cure IV, or throw pets at NMs and run?Because what makes mage weapons useful is not what makes melee weapons useful.
The empyrean weaponskill can return you a massive amount of MP- more than the amount you would have spent on perpetuation costs. So can Spirit Taker. Even the magic weapon skills are perfectly good with it since the base DMG of the weapon is still important. The relic weaponskill gives 8mp/tick refresh as an aftermath, so if you keep using it, it's better than any perp staff in existence.
The Empyrean and Relic staves are good if you utilize a playstyle to take advantage of them. Of course you're not going to nuke with a melee damage weapon (though, it's not as implausable as you might think because of Occult Accumen), but Summoner can easily make good use of Claustrum or Hvergelmir. And if you're one of those people, they are good weapons. It may be an optional piece of equipment that gains you an advantage in a lesser used strategy, but if it's your cup of tea, you should feel no shame in going for one.

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