Their solution to the new jobs was the mythics and empyreans. It's as simple as that.
			
			
			
			
				Frankly speaking, relics were never hard to make in the first place. If you can make the gil to buy the currency then theres your relic. You can also merc your fragment and attestation as well. Relics take time in the form of gil farming. Empyreans can take time in the part of making pop sets. Not everyone has a whole bunch of people to help them do empyrean in 2 weeks, since getting it done in that timeframe is absurd unless you have at least 5-6 people helping you hold pop sets and help you kill continuously for hours. I would say the avg. time for making an empyrean (if you are fairly dedicated) is about 2 months. You can do a relic in the same amount of time if you farm your gil in a smart way.
I don't know where the idea of empyreans all having amazing dmg over their relic counterparts comes from. The empyrean scythe from what I hear is garbage. The polearm (which I personally have) averages about 1600-2000dmg in abyssea AND outside. Its excellent DPS, but WS dmg is not that great. The ONLY empyrean weapons that are amazing (broken) dmg are the great axe, h2h, bow or gun (I forget which), and sword (in comparison with excal), and ochain. That is not every empyrean weapon.
So sick of the QQ over relics being useless/underpowered/too time consuming/not time consuming enough/not hard enough/etc etc etc.
They generally do not change jobs on equipment after adding it. It has happened on a few rare occasions but in at least one case was the result of a bug.
Adding new weapons would mean changing dynamis around (up until now, I would have thought that was taboo), e.g. adding new NMs for the attestations and the weapon fragments, which would have had an impact on those areas (at the time, at least) because the monster setups in dynamis are (will be until the update) fixed, e.g. the same mobs in the same places every time. They would have had to be extremely careful not to do anything that would affect monster placement because that would potentially affect strategy for the areas where they were changed..
Last edited by Alhanelem; 03-12-2011 at 08:51 AM.
Relics do need fixing, certain people saying the relic users are just q.q are the same people without a relic. Some people maybe did farm the money for a relic in 3 months but most took a lot longer. I myself just helped someone from my linkshell farm a Ukon this week and it took 5 days.
Relics or mythics should be at the top closey followed by emps third.
			
			
			
			
				If a relic type weapon was made to be the best, each job should have one. I agree with adding a relic type weapon for SCH, COR, BLU and DNC. I am doing the empyrean sword because that is a blu's "relic", the mythic from what i remember sucks though that was 75 , not sure what magain changed at this point.
I would most likey not get a blu relic if it comes out, and just settle for my empyrean. It would be nice to see that in the game for dedicated players able to get them.
About the QQ DRK. I do not understand why you are being hard on him. DRK has been pushed around for a while now, same with ther relic weapon. They are not much different then PLD is at the moment. Both PLD and DRK are more LOL then pup is no matter how you are geared. PLD and DRK are only useful in abyssea if they have empyrean weapons, that is really not fair and no job should be like that.
I have to agree with this, like i said ealier there is no reason to say "relics are old and therefor should be weaker then newer weapons" only reason to say such things is try to make fun of relic users. I also see it as an attmpet to make relics sound like they are easier to get as well. In a way relics are easy if you compare it to mythics, but I blame SE for making mythics too hard, They said it would of been more quest based then anything. that is not true at this point and was not true at 75 ether. Mythics are not just quest based because not only do you have to spend time for the extra quests but costs you the same amount as most relics. (same as some, higher them some, less then the most costly ones). relics on my server atm range around 120-170 M and mythics are 120 -150 M
Last edited by Rambus; 03-12-2011 at 11:09 AM.
Well, not anymore.If a relic type weapon was made to be the best![]()
Last edited by Alhanelem; 03-12-2011 at 11:29 AM.
Part of me thinks the original intention of relics and the mentality behind them left with the addition of more accessible content like ToAU, WoG and abyssea.
Another part of me thinks relics were introduced as some kind of practical joke to see what players would do to get them. Kind of like a study on people in really harsh conditions for something they need but for entertainment. And the joke kept going once a second and third set of ultimate weapons were added.
I would bet on relics and mythics getting a boost next update or sometime soon though. There's a substantial amount of complaints about it and development seems to be focusing on dynamis.
Now if only we could convince the devs to make t4 znm trophies 100% and fix assault.
Dear Customer,
We have determined that the post you made was in violation of the User Agreement policies. The post was edited or deleted accordingly.
Original Post:
Signature states "JP ONRY" in Japanese.
			
			
			
			
				Adding new relic weapons most certainly won't happen. Mythics are job-specific (one for each job), Relics and Empyreans are type-specific (one for each weapon type). And since they didn't introduce any new weapon types with those jobs, i.e. there's already a relic weapon for each type, there's no reasoning behind adding more. If anything, they would add BLU to Excalibur, SCH to Claustrum, etc. And they have added new jobs on a lot of gear before, almost every weapon or piece of armor features one of the new jobs. Although at this point it might be a bit late, but it's still imaginable.
| 
			 | 
		© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection.  |