I'd just like to contribute a few observations to this.
The first argument I've heard countless times is being worried about making PUP too awesome by doing any updates for MNK. Why? Because they've literally changed PUP Only in the past to have, now, the same H2H Skill as MNK, they've given it many martial art traits, through gifts, to have pretty much the same delay as a MNK (-5 Delay Difference in the two jobs)--If this were a valid argument at any point, Why did PUP only get all these enhancements, they even game them Asuran Fists when it was originally MNK only. I know today Asuran Fists is a joke, but what isn't on MNK. I'm more providing facts that these are two different jobs; you can buff one without touching the other; as I've pointed out, this has already happened multiple times—fix Monk.

Most comments I've read on 'what to fix' are generally correct. When you have other Jobs constantly doing 2x, 4x our Weapon Skill Damage. Then they make a Skill chain equal or sometimes double that our white numbers don't mean a thing. I've seen COR do 90k WSs in Dynamis followed by a 99k skill chain. MNK will never touch that in their wildest dreams; or rather only in their wildest dreams.

They also do Weapon Skills nearly twice as fast, our TP Gain is damaged. I can wear tons of multi attack and TP gain, and I don't care what the melee job is, equally geared I'm doing roughly 1/2 to 1/3 the Weapon Skills that they are and for around 1/2 to 1/4 the damage. I'm well geared and have a lot of swap sets for my Weapon Skills. It's not lack of gear or skill, it's that Monk TP is garbage and our H2H Weapon Skills have garbage fTP attributes on them. There is no amount of skill and gear that will fix that—fix Monk.

I love my MNK, I wouldn't play it otherwise, but most often I'm either told 'no' or just laughed out of an event if I even consider offering to bring it; just the idea MNK can be useful in current end-game is a joke. I’ve finished Relic +3 5/5 on MNK. With that you’d think it’d be amazing to bring to dynamis? I mean I’m literally wearing the top gear of that content, bringing it to that content; this is not the case, and you guessed it—fix Monk.

This isn't a feel bad for me or compliment me, it's just the raw facts about it. I do not want Monk to be the best by any means. I loved it before it was bandwagon and I choose it, even now, when I can find friends to tolerate the suck of me bringing it for damage--I have fun.

I do want for it to be an option. If a fight needs a generic DD, some source of melee; I just want to be considered with the Sam, Blu, Drk, War etc... I'd just like it as a viable alternative; not the joke that it is.

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Monk is:

ATT starved; give it smite closer to what a DRK gets.
fTP deficient; give it fTP the carries across hits like nearly all other jobs get, or increase the fTP bonuses—pretty simple, adjust to shoot for 25~30k Weapon Skills, no higher, Let DRK keep their 45k Reso; I do not want bandwagon Monk.
Very low TP gain; most jobs can get full 1k TP to do a Weapon Skill in 4 or 5 hits. Monk needs far more than that. I don’t understand how our TP Gain works, but I know compared to all other 20 Jobs, it’s super bad.

Fixing these three issues would fix Monk.

TL;DR

Fix Monk Please, thank you.