You are right, and as I'm sure you are aware, DNC arrived back in 2008~ with WOTG, and DNC was offered as the first true solo job.
DNC was intended to allow true solo play, ie. without Bst charm-pets, and without bloody bolts etc.
I believe DNC was partly a response to years of people complaining about "only Bst can solo FFXI."
Also DNC was integral in WOTG Campaign Battle era, where the enemy damage output was truly insane, and it was very difficult to stay alive in solo or low-man Campaign groups. DNC did fix that problem, provided you had the patience to spam back-to-back CW and just chip away at mobs for hours.
And DNC was a huge success story in 2008, everyone was playing it and enjoying it, and people were soloing content that they had never dreamed of soloing. "The best job ever!" was a phrase I heard from some of the most veteran players. In 2008 all you could see was Samba lights illuminating the night in all the beautiful areas of Old Vana'diel.
But now, in the age of Trusts etc., you are totally correct in saying that the unique *Dancer Can Solo Stuff* job perk is totally lost, and that was the main job perk for Dancer, TP-TO-CURES, it was never about skillchain bonuses or anything else. It was all about that TP-TO-CURES lol.
I played Dancer hard during the campaign years, because it was such a nice change from playing BST with the charm and kite, finally with Dancer I could just solo the enemy face to face, just stand my ground and fight the mob solo, instead of running away onto hill-tops and pinning mobs on trees.
I built Dancer Magian daggers with PDT MDB CHR+ DEX+ Attack Multiple Times, built around 12 daggers in total. I loved playing Dancer in all kinds of situations from 2008 onwards, until ilvl and Trust arrived. Now I never play it anymore, even though I can understand why other people still love playing the job for their own personal reasons.


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